Barkeep (Human Expert 4/Warrior 1)

Barkeep CR 3

XP 800
Human expert 4/warrior 1
N Medium humanoid
Init +0; Senses Perception +10


AC 13, touch 10, flat-footed 13 (+3 armor)
hp 23 (5 HD; 4d8+1d10)
Fort +5, Ref +1, Will +6


Speed 30 ft.
Melee sap +3 (1d6–1 nonlethal) or dagger +3 (1d4–1/19–20)
Ranged mwk heavy crossbow +5 (1d10/19–20)


Str 9, Dex 11, Con 10, Int 12, Wis 14, Cha 10
Base Atk +4; CMB +3; CMD 13
Feats Great Fortitude, Quick Draw, Rapid Reload, Skill Focus (Profession [barkeep])
Skills Bluff +8, Handle Animal +5, Intimidate +5, Knowledge (local) +9, Linguistics +6, Perception +10, Perform (comedy) +6, Perform (oratory) +6, Profession (barkeep) +13, Ride +5, Sense Motive +10, Sleight of Hand +5
Languages Common, Dwarf, Halfling
Gear +1 leather armor, masterwork heavy crossbow with 10 bolts and one +1 human bane bolt, dagger, sap
Boon A barkeep can arrange free room and board for PCs for up to a week. He can also share local rumors and customs with PCs, granting a +2 circumstance bonus on Diplomacy and Sense Motive checks in his community for 1 day.


A barkeep is the proprietor of an alehouse, saloon, or tavern, often with an inn attached. While some are sly, weasel-like, and unfriendly, most are garrulous raconteurs, seeking to entertain their customers with a story or joke and keep them happy and drinking. with patrons from across the world visiting their taverns, most barkeeps know a smattering of other languages to communicate with foreigners from far-away lands. Barkeeps are used to trouble in their establishments, for drink often brings out the worst in their customers, and most barkeeps are used to facing down and intimidating drunks and bullies. For times when words fail, a good barkeep keeps a weapon beneath the bar, and is not afraid to use it. Changing a barkeep’s Profession skill to (innkeep) creates an innkeeper, possibly with Diplomacy instead of Intimidate, and his Perform skills changed to other Profession skills, such as cook.

An average barkeep has four barmaids on staff, with two guards or street thugs working as bouncers (CR 6). a barkeep might also be found swapping stories over a pint with a shopkeep (CR 4) or guard officer (CR 5).

Section 15: Copyright Notice

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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