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Young Anarchist (CR 2)

Young Anarchist CR 2

XP 600
Human slayer 3
CN Medium humanoid (human)
Init +1; Senses Perception +6

DEFENSE

AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex
hp 30 (3d10+9)
Fort +5, Ref +4, Will +0

OFFENSE

Speed 20 ft. (30 ft. without armor)
Melee mwk heavy flail +7 (1d10+4/19–20)
Ranged sling +5 (1d4+3)
Special Attacks sneak attack +1d6, studied target +1 (1st, move action)

TACTICS

During Combat The slayer relies on hit-and-fade tactics or strikes from the shadows rather than engaging outright. If their hiding place is discovered, they retreat.

Base Statistics Without studied target, the slayer has the following stats: Melee mwk heavy flail +6 (1d10+3/19–20); Ranged sling +4 (1d4+2); CMB +5 (+7 disarm); Skills Bluff +6, Knowledge (local) +8, Perception +5, Sense Motive +5.

STATISTICS

Str 15, Dex 13, Con 14, Int 14, Wis 8, Cha 10
Base Atk +3; CMB +6 (+8 disarm); CMD 16 (18 vs. disarm)
Feats Combat Expertise, Improved Disarm, Stealthy
Skills Acrobatics +4, Bluff +7, Escape Artist +3, Intimidate +6, Knowledge (local) +9, Perception +6, Profession (musician) +5, Sense Motive +6, Stealth +6
Languages Common, Dark Folk, Elven
SQ slayer talent (hard to fool), track +1
Gear oil of invisibility, oil of magic stone, potion of bull’s strength, potion of cure light wounds, potion of hide from animals, potion of jump, potion of protection from law, potion of sanctuary, potion of shield of faith +2, masterwork breastplate, masterwork heavy flail, sling with bullets (10), 34 gp, 9 sp

ABOUT

Enraged by government corruption, the young anarchist’s efforts are unfocused and poorly directed. They strike at anyone they perceive as backing the regime, whether they are full-throated supporters or simply compliant citizens hoping not to be noticed.