Traveling Scoundrel (Human Rogue 3)

Traveling Scoundrel CR 2

XP 600
Human Rogue 3
CN Medium humanoid (human)
Init +7; Senses Perception +7

DEFENSE

AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 20 (3d8+3)
Fort +1, Ref +6 (+1 vs. traps), Will +2
Defensive Abilities evasion, trap sense +1

OFFENSE

Speed 30 ft.
Melee mwk short sword +6 (1d6+2/19–20) or dagger +5 (1d4+3/19–20)
Ranged dagger +5 (1d4+2/19–20)
Special Attacks sneak attack +2d6

STATISTICS

Str 14, Dex 17, Con 10, Int 8, Wis 12, Cha 13
Base Atk +2; CMB +4; CMD 18
Feats Combat Reflexes, Dodge, Improved Initiative, Weapon Finesse
Skills Acrobatics +9, Bluff +7, Climb +7, Disable Device +9, Escape Artist +7, Knowledge (local) +5, Perception +7, Sense Motive +5, Sleight of Hand +8, Stealth +9
Languages Common, +1 additional
SQ rogue talents (finesse rogue), trapfinding +1
Combat Gear potion of cure light wounds; Other Gear +1 studded leather, mwk short sword, dagger, mwk thieves tools, 13 gp

Section 15: Copyright Notice

Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.

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