Marksman (CR 2)

Skilled Sniper CR 2

XP 600
Half-elf rogue 3
CN Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +11

DEFENSE

AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 23 (3d8+6)
Fort +3, Ref +6, Will +1; +2 vs. enchantments
Defensive Abilities evasion, trap sense +1; Immune sleep

OFFENSE

Speed 30 ft.
Melee rapier +3 (1d6+1/18–20)
Ranged mwk rifle +6 (1d10/×4)
Special Attacks sneak attack +2d6

TACTICS

Before Combat The marksman picks a perch that’s hard to reach and waits for targets to come into range.

During Combat The marksman uses his rifle as long as possible but reverts to rapier if forced.

STATISTICS

Str 12, Dex 17, Con 14, Int 13, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 16
Feats Point-Blank Shot, Precise Shot, Skill Focus (Perception)
Skills Acrobatics +9, Climb +7, Disguise +5, Escape Artist +9, Perception +11, Perform (wind) +5, Ride +6, Stealth +9, Survival +3, Swim +7
Languages Common, Dwarven, Elven
SQ elf blood, rogue talents (surprise attack), trapfinding +1
Combat Gear oil of magic weapon (2), potion of cure light wounds, potion of invisibility; Other Gear masterwork omniweave armor, masterwork rifle with 20 metal cartridges, rapier, 73 gp

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

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