Ringleader (Human Expert 2/Warrior 2)


Ringleader CR 2

XP 600
Human expert 2/warrior 2
CN Medium humanoid (human)
Init +1; Senses Perception +0

DEFENSE

AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 20 (4 HD; 2d8+2d10)
Fort +3, Ref +1, Will +5

OFFENSE

Speed 30 ft.
Melee club +5 (1d6+2) or torch +0 (1d3+2 plus 1 fire)
Ranged heavy crossbow +4 (1d10/19–20)

TACTICS

Morale Ringleaders flee if reduced to 5 hit points or fewer.

STATISTICS

Str 14, Dex 12, Con 11, Int 11, Wis 10, Cha 12
Base Atk +3; CMB +5; CMD 16
Feats Iron Will, Persuasive, Throw Anything
Skills Climb +8, Diplomacy +10, Disable Device +5, Intimidate +10, Knowledge (local) +7, Profession (any) +7
Languages Common
Combat Gear alchemist’s fire (2); Other Gear studded leather, club, heavy crossbow with 20 bolts, jug of cider, torches (6)

Section 15: Copyright Notice
Pathfinder 44: Trial of the Beast. Copyright 2011, Paizo Publishing, LLC, Author: Richard Pett
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