Maven (Human Wizard 3)

Maven CR 2

XP 600
wizard 3
LN Medium humanoid (human)
Init +1; Senses Perception +0


AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (3d6+3)
Fort +2, Ref +2, Will +3


Speed 30 ft.
Melee mwk dagger +1 (1d4–1/19–20)
Ranged hand of the apprentice (mwk dagger) +5 (1d4–1/19–20)
Special Attacks hand of the apprentice (6/day)
Spells Prepared (CL 3rd; concentration +6)

2nd—bear’s endurance (DC 15), summon monster II
1st—endure elements, feather fall, unseen servant
0 (at will)—arcane mark, light, resistance, prestidigitation


Str 8, Dex 13, Con 12, Int 17, Wis 11, Cha 14
Base Atk +1; CMB +0; CMD 11
Feats Craft Wondrous Item, Scribe Scroll, Self-Sufficient, Skill Focus (Knowledge [arcana])
Skills Appraise +8, Craft (alchemy) +9, Heal +5, Knowledge (arcana) +9, Knowledge (engineering) +8, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Profession (librarian) +5, Spellcraft +9, Survival +0
Languages Aquan, Common, Gnome, Halfling
SQ arcane bond (wand of silent image)
Combat Gear scroll of magic circle against chaos, wand of silent image (50 charges), wand of sleep (12 charges); Other Gear masterwork dagger, city maps, courtier’s outfit, notebooks, spellbook.

While the vulgar adventurer may wield magic like a hammer, the senior students of the oldest school direct it like an artisan’s tools. After years of hard study and brutal abuse, the mavens stand ready to graduate and change their world with their arcane skills. While this specific stat block represents a maven dedicated to public health and civic planning, almost any arcane expert can be made by changing out Craft and Skill Focus specialties.

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