Cleric Spells Known (CL 3rd; concentration +6)
2nd—bull’s strength, cure moderate wounds, spiritual weaponD
1st—cure light wounds, divine favor, magic weaponD, shield of faith
0—bleed (DC 13), detect magic, resistance, stabilize
Domains: Death, War
Before Combat Before engaging in combat, a priest casts magic weapon and shield of faith.
During Combat On the first round of combat, a priest casts divine favor, engaging in melee in the following rounds. He casts cure light wounds on himself if brought below 6 hit points.
Morale A priest fights to the death.
Str 13, Dex 10, Con 14, Int 12, Wis 17, Cha 8
Base Atk +2; CMB +3; CMD 13
Feats Combat Casting, Great Fortitude, Weapon Focus (scythe)
Skills Heal +9, Knowledge (religion) +7, Perception +6, Spellcraft +7
Languages Common, +1 additional
SQ orisons, spontaneous casting (inflict wounds)
Combat Gear potion of cure moderate wounds; Other Gear mwk scythe, +1 breastplate
Section 15: Copyright Notice
Pathfinder 8: Seven Days to the Grave