Death Priest (Human Cleric 3)

Priest
CR 2

XP 600
Human cleric 3
NE Medium humanoid
Init +0; Senses Perception +6; Aura evil

DEFENSE

AC 17, touch 10, flat-footed 17 (+7 armor)
hp 26 (3d8+9)
Fort +7, Ref +1, Will +6

OFFENSE

Speed 20 ft.
Melee mwk scythe +5 (2d4+1/x4)
Special Attacks channel negative energy (Will DC 10 half, 2d6 negative energy)
Spell-Like Abilities (CL 3rd; concentration +6)

6/daybattle rage, bleeding touch

Cleric Spells Known (CL 3rd; concentration +6)

2ndbull’s strength, cure moderate wounds, spiritual weaponD
1stcure light wounds, divine favor, magic weaponD, shield of faith
0bleed (DC 13), detect magic, resistance, stabilize
Domains: Death, War

TACTICS

Before Combat Before engaging in combat, a priest casts magic weapon and shield of faith.
During Combat On the first round of combat, a priest casts divine favor, engaging in melee in the following rounds. He casts cure light wounds on himself if brought below 6 hit points.
Morale A priest fights to the death.

STATISTICS

Str 13, Dex 10, Con 14, Int 12, Wis 17, Cha 8
Base Atk +2; CMB +3; CMD 13
Feats Combat Casting, Great Fortitude, Weapon Focus (scythe)
Skills Heal +9, Knowledge (religion) +7, Perception +6, Spellcraft +7
Languages Common, +1 additional
SQ orisons, spontaneous casting (inflict wounds)
Combat Gear potion of cure moderate wounds; Other Gear mwk scythe, +1 breastplate

Section 15: Copyright Notice

Pathfinder 8: Seven Days to the Grave

Pathfinder 8: Seven Days to the grave. Copyright 2008, Paizo Publishing, LLC, Author: F. Wesley Schneider
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