Scarred Wanderer CR 19
AC 24, touch 10, flat-footed 22 (+7 armor, +2 Dex, –2 rage, +7 shield)
hp 415 (20d12+280)
Fort +28, Ref +12, Will +18; +9 vs. spells and spell-like abilities, +4 vs. enchantments, +2 vs. poison and supernatural abilities
Defensive Abilities 70% chance to negate critical hits and sneak attacks, defensive training (+4 dodge bonus to AC vs. giants), improved uncanny dodge, indomitable will, trap sense +6; DR 8/—; Immune frightened, harmful vapors and gases, nauseated, shaken, sickened
Speed 30 ft., fly 60 ft. (good)
Melee +5 bashing spiked heavy shield +31/+26/+21/+16 (2d6+11) or +5 bashing spiked heavy shield +29/+24/+19/+14 (2d6+11), +1 adamantine dwarven waraxe +25 (1d10+4/×3)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, mighty rage (50 rounds/day), rage powers (clear mind, fearless rage, increased damage reduction +3, internal fortitude, knockback, mighty swing, strength surge +20, superstition +7)
When not raging, the barbarian’s statistics are AC 26, touch 12, flat-footed 24; hp 335; Fort +24, Will+14; +2 vs. poison, spells, and spell-like abilities, no bonus vs. supernatural abilities or enchantments; DR 5/—; Melee +5 bashing spiked heavy shield +27/+22/+17/+12 (2d6+7) or +5 bashing spiked heavy shield +25/+20/+15/+10 (2d6+7), +1 adamantine dwarven waraxe +21 (1d10+2/×3); Str 14, Con 26; CMB +22; CMD 34; Skills Climb +16.
Str 22, Dex 15, Con 34, Int 10, Wis 14, Cha 6
Base Atk +20; CMB +26 (+30 bull rush); CMD 36 (42 vs. bull rush, 40 vs. trip)
Feats Greater Bull Rush, Improved Bull Rush, Improved Shield Bash, Iron Will, Lunge, Power Attack, Shield Master, Shield Slam, Toughness, Two-Weapon Fighting
Skills Acrobatics +22, Climb +20, Intimidate +20, Linguistics +3, Perception +25 (+27 to notice unusual stonework), Profession (miner) +5, Survival +6
Languages Common, Dwarven, Giant, Terran, Undercommon
SQ fast movement, tireless rage
Combat Gear potion of cure moderate wounds, potions of haste (2); Other Gear +1 heavy fortification breastplate, +5 bashing spiked heavy steel shield, +1 adamantine dwarven waraxe, belt of mighty constitution +6, cloak of resistance +4, necklace of adaptation, ring of feather falling, winged boots, 150 gp
These barbarians are always scarred in some way, and wander the land in order to accomplish great deeds.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.