Goblin Mastermind (CR 19)

Goblin Mastermind CR 19

XP 204,800
Goblin slayer 20
NE Small humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception +29


AC 27, touch 24, flat-footed 15 (+3 armor, +6 Dex, +6 dodge, +1 insight, +1 size)
hp 174 (20d10+60)
Fort +14, Ref +18, Will +7
Defensive Abilities evasion, trap sense +6; Immune detect thoughts, discern lies; Resist fire 10


Speed 30 ft.
Melee +1 flaming burst keen sneaky dogslicer +29/+24/+19/+14 (1d4+8/17–20 plus 1d6 fire)
Ranged +1 lesser designating composite shortbow +36/+31/+26/+21 (1d4+8/×3)
Special Attacks hunter’s surprise 2/day, improved quarry +4, master slayer (DC 29), slayer’s advance 2/day, sneak attack +6d6, studied target +5 (5th, swift action)


During Combat The slayer flanks, blinds with dirty tricks, and uses feints or hunter’s surprise to deal sneak attack damage.

Base Statistics Without Combat Expertise, improved quarry, and studied target, the slayer has the following stats: AC 21, touch 18, flat-footed 15 (+3 armor, +6 Dex, +1 insight, +1 size); Melee +1 flaming burst keen sneaky dogslicer +28/+23/+18/+13 (1d4+3/17–20 plus 1d6 fire); Ranged +1 lesser designating composite shortbow +29/+24/+19/+14 (1d4+3/×3); CMB +25 (+31 dirty trick); CMD 38 (40 vs. dirty trick); Skills Bluff +22 (+27 to Feint), Climb +25, Disable Device +41, Escape Artist +31, Knowledge (dungeoneering, local) +27, Perception +24, Sense Motive +24, Stealth +42, Survival +24


Str 14, Dex 22, Con 14, Int 19, Wis 12, Cha 8
Base Atk +20; CMB +26 (+32 dirty trick or when flanking, +38 dirty trick and when flanking); CMD 34 (46 vs. dirty trick)
Feats Agile Maneuvers, Combat Expertise, Disengaging Feint, Greater Dirty Trick, Greater Feint, Improved Dirty Trick, Improved Feint, Quick Dirty Trick, Surprise Maneuver, Weapon Finesse, Weapon Focus (shortbow)
Skills Bluff +27 (+32 to Feint), Climb +25, Disable Device +41, Escape Artist +31, Knowledge (dungeoneering, local) +32, Perception +29, Sense Motive +29, Stealth +47, Survival +29; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Dwarven, Goblin, Orc, Undercommon
SQ cape of bravado, favored terrain (underground +2, urban +2), slayer talents (fast stealth, finesse rogue, hunter’s surprise, slayer camouflage, stealthy sniper, surprise attacks, terrain mastery [2], trap spotter, trapfinding), stalker, swift tracker, track +10, trapfinding +10
Gear cape of bravado, potion of invisibility; Other Gear +1 fire resistance shadow slick leather armor, +1 lesser designating UE composite shortbow (+2 Str), +1 flaming burst keen sneaky dogslicer, belt of physical perfection +2, gauntlet of the skilled maneuver (dirty trick), headband of mental superiority +2, ring of evasion, ring of mind shielding, masterwork thieves’ tools, 107 gp


A goblin mastermind dreams up and carries out grand schemes, but never presents themself as the one in charge. Instead, the goblin mastermind finds others with ambitions of grandeur and “serves” them, feeding them their ideas and letting these pawns take credit for the designs. When adventurers show up to stop the scheme and destroy those behind it, the goblin mastermind throws themself at their feet begging for mercy and posing as a mere minion just looking for work, all the while pointing the way to their “evil boss.”

Section 15: Copyright Notice

Book of Beasts: Slayer Codex © 2021, Jon Brazer Enterprises, LLC. Authors: Dale C. McCoy, Jr.

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