Champion CR 18
AC 37, touch 16, flat-footed 33 (+14 armor, +3 deflection, +3 Dex, +1 dodge, +7 shield, -1 size)
hp 283 (17d10+10 1st level+18 favored class +18 toughness +144)
Fort +23, Ref +13, Will +14; +5 vs fear
Defensive Abilities 20% miss chance, Bravery +5; freedom of movement; Immune death effects, energy drain, mind-affecting effects; SR 20 (32 against transmutation)
Vulnerabilities vulnerable to domineering runeforged weapons
Speed 30 ft
Melee +37 (2d6+22/15-20) or +35/+30/+25/+20 (2d6+22/15-20) and +34/+29 shield bash (2d6+12 plus bull rush) (+4 to confirm critical)
Space 10 ft.; Reach 10 ft.
Special Attacks penetrating strike, weapon training (blades, heavy 4, close 3)
Tactics Her tactics are simple — she selects the strongest looking foe and focuses her wrath upon him, moving to other foes only when her current target is defeated. She uses her haste potion before engaging. She always uses her Power Attack when she isn’t making a full attack, but prefers to make full attacks. She fights to the death.
Str 28, Dex 17, Con 26, Int 10, Wis 16, Cha 8
Base Atk +18; CMB +27 (+31 with weapon, +30 with shield); CMD 45 (49 with Chellan and 48 with shield vs sunder/disarm)
Feats Altitude Affinity, Combat Reflexes, Critical Focus, Dodge, Greater Weapon Focus (scimitar), Greater Weapon Specialization (scimitar), Improved Initiative, Improved Shield Bash, Improved Two-Weapon Fighting, Iron Will, Lightning Reflexes, Mobility, Penetrating Strike (scimitar), Power Attack, Shield Master, Shield Slam, Toughness, Two-Weapon Fighting, Weapon Focus (scimitar), Weapon Specialization (scimitar)
Skills Climb +29, Intimidate +20, Perception +12, Ride +16
SQ Armor training 4, inherent bonuses, permanent spells, runelord champion
Combat Gear potions of cure serious wounds (5), potions of fly (2), potion of haste; Other Gear +5 full plate, +5 heavy steel shield, belt of physical might (Str, Con) +4, cloak of minor displacement, ring of freedom of movement, ring, scarab of protection (10 charges)
In order to ensure his champion is as powerful as possible, her master has used wish spells to grant her a +5 inherent bonus to Strength and Dexterity and +4 inherent bonuses to Constitution and Wisdom.
She bears the rune of greed upon her left cheek, a physical manifestation of her role as her master’s champion. She has pledged herself to his service, body and soul, and as long as her master lives (even while that life is confined inside of the rune well), she gains complete immunity to mind-affecting effects. In addition, she possesses SR 32 against spells from the school of transmutation. Unfortunately, being the champion of greed also brings with it an associated weakness against domineering runeforged weapons—she qualifies as a transmuter for that weapon’s bane effects, and critical hits made against her with such weapons automatically confirm.
Organization usually accompanied by 2 advanced rune giants