AC 19, touch 12, flat-footed 15 (+7 armor, +3 Dex, +1 dodge, –2 rage)
hp 230 (18d12+108)
Fort +19, Ref +12, Will +12; +6 vs. spells and spell-like and supernatural abilities, +4 vs. enchantments
Defensive Abilities 50% chance to negate critical hits and sneak attacks, improved uncanny dodge, indomitable will, trap sense +6; DR 4/—; Immune frightened, nauseated, shaken, sickened
Speed 40 ft.
Melee +3 adamantine ranseur +31/+26/+21/+16 (2d4+18/×3)
Ranged +1 composite longbow +22/+17/+12/+7 (1d8+11/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with ranseur)
Special Attacks greater rage (40 rounds/day), rage powers (fearless rage, guarded stance +4, internal fortitude, mighty swing, quick reflexes, strength surge +18, superstition +6, surprise accuracy +5, unexpected strike)
During Combat The barbarian plunges into battle using Spring Attack. Once in position, he uses Whirlwind Attack with Lunge and Power Attack, alternating regular ranseur attacks with trip, disarm, or sunder maneuvers (the latter against targets far enough away that they cannot make attacks of opportunity). He exits and re-enters rage whenever necessary to reactivate once-per-rage powers like mighty swing and unexpected strike.
When not raging, the barbarian’s statistics are AC 21, touch 14, flat-footed 17; hp 176; Fort +16, Will+9; no bonus vs. spells and spell-like or supernatural abilities, no bonus vs. enchantments; Melee +3 adamantine ranseur +28/+23/+18/+13 (2d4+13/×3); Ranged +1 composite longbow +22/+17/+12/+7 (1d8+8/×3); Str 24, Con 14; CMB +25; CMD 39; Skills Climb +17, Swim +17.
Str 30, Dex 16, Con 20, Int 14, Wis 10, Cha 8
Base Atk +18; CMB +28 (+32 trip); CMD 40 (42 vs. trip)
Feats Combat Expertise, Combat Reflexes, Dodge, Greater Trip, Improved Trip, Lunge, Mobility, Power Attack, Spring Attack, Whirlwind Attack
Skills Acrobatics +21, Climb +20, Intimidate +20, Knowledge (dungeoneering) +10, Knowledge (geography) +10, Knowledge (nature) +20, Perception +21, Ride +7, Survival +20, Swim +20
SQ fast movement, tireless rage
Combat Gear oil of align weapon (good), potion of cure light wounds, potion of fly, potion of invisibility, potions of shield of faith (2); Other Gear +1 moderate fortification breastplate, +3 adamantine ranseur, +1 composite longbow (+10 Str) with 20 arrows, dagger, handaxe, belt of giant strength +6, cloak of resistance +3, pink rhomboid ioun stone, 43 gp
DESCRIPTIONRefined reavers mix their savage fury with more refined and civilized weapon attacks and maneuvers, dipping in and out of rage when it suits their purpose. They often work well with groups of allies.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.