Onaryx Viceroy (CR 17)

Onaryx Viceroy CR 17

XP 102,400
Elder onaryx psychic warrior 9
NE Huge outsider (evil, extraplanar)
Init +6; Senses blindsense 30 ft., darkvision 60 ft.; Perception +24


AC 32, touch 11, flat-footed 31 (+13 armor, +2 deflection, +1 Dex, +8 natural, –2 size)
hp 260 (24 HD; 15d10+9d10+129); fast healing 7
Fort +20, Ref +17, Will +15


Speed 30 ft., fly 150 ft. (average)
Melee claw +31 (2d6+12/19–20) and +1 monowhip +31/+26/+21/+16 (2d6+12/18–20/x3)
Special Attacks power points (29 round/day)
Ranged vortex gun +24/+19/+14/+9 (10d6+8/19–20)
Space 15 ft.; Reach 15 ft.
Special Attacks flyby rake, martial power (1/rd.), sonic cry, (DC 27; 120 ft.; concussive, crippling, discorporate, echolocate, maddening, mind-erasing, nauseating, paralysis, sonic bludgeon, sonic thrust, stunning)
Interceptor Path Powers (ML 9; concentration +11)

burst, empty mind, expansion

Psychic Warrior Powers Known (ML 9; concentration +11)

3rd—biofeedback, inertial armor, prescience offensive
2nd—deflect, dissolving weapon, sonic blast
1st—dimension slide, graft armor, physical acceleration


Str 27, Dex 14, Con 21, Int 14, Wis 20, Cha 19
Base Atk +24; CMB +34 (+36 dirty trick); CMD 48 (50 vs. dirty trick, 52 vs. trip)
Feats Aligned AttackB, Combat Expertise, Deadly Aim, Deep Impact, Diehard, Endurance, Extra Sonic Cry, Improved Critical (claw), Improved Dirty Trick, Improved Initiative, Iron Will, Point-Blank Shot, Power Attack, Psionic Meditation, Psionic Weapon, Quick Draw, Weapon Focus (claw)
Skills Acrobatics +15, Autohypnosis +15, Bluff +19, Climb +16, Fly +20, Intimidate +22, Perception +24, Spellcraft +21, Stealth +16, Survival +21, Use Magic Device +13
Languages Onaryx, Ultari
SQ psionic proficiency, warrior’s path (1st interceptor’s path; 2nd weaponmaster’s path)
Gear +3 shocktrooper armor, +1 monowhip, ring of protection +2, vortex gun


Trance: While maintaining psionic focus, the commander gains a +2 competence bonus to attack and damage rolls made against any opponent that threatens any of his allies. This bonus increases by 1 every four psychic warrior levels thereafter.

Maneuver: The commander can expend psionic focus as an immediate action when an enemy he threatens attacks one of his allies to make a single melee attack or bull rush attempt against that enemy. His attack or bull rush attempt is resolved before the enemy’s attack. If he makes a successful melee attack, his target takes a -2 penalty on the attack and damage rolls of the attack that triggered this maneuver.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

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