Bil’Djooli Navarch CR 17/MR 4
AC 32, touch 20, flat-footed 25 (+8 armor, +3 deflection, +7 Dex, +4 natural)
hp 210 (20d8+120)
Fort +14, Ref +14, Will +21
Defensive Abilities hard to kill, recuperation; DR 10/epic; Resist cold 10
Weakness(es) vulnerability to toxins
Speed 20 ft., swim 50 ft., jet 90 ft.
Melee +2 bil’djooli rod +25/+20/+15 (1d10+12/19-20/x3 plus 1d6 energy) and 2 tentacle slams +18 (1d10+2), or 4 tentacle slams +20 (1d10+4)
Ranged +2 bil’djooli rod +29/+24/+19 touch (4d6+6/19-20/x3 plus 1d6 energy)
Special Attacks blessings (9/day; agile feet, battle lust, dimensional hop, war mind), channel negative energy (4d6, DC 22), contamination (DC 18), fervor (9/day), mythic power (11/day, surge +1d8), ranged disarm, sacred weapon (12 rounds/day, +3 bonus), side shot, sudden block
Warpriest Spells Prepared (CL 12th, concentration +18)
4th—blessing of fervor, divine power, poison (DC 21), sending
3rd—bestow curse (DC 20), chains of perdition (+19 CMB), cure serious wounds (3), greater stunning barrier (DC 20)
2nd—cure moderate wounds (2), owl’s wisdom, resist energy, silence (DC 19), spiritual weapon, weapon of awe
1st—comprehend languages, cure light wounds (2), deathwatch, divine favor (2), moment of greatness
0 (at will)—bleed (DC 17), create water, detect magic, mending, read magic
Blessings Travel, Water
Before Combat Once a threat presents itself, a navarch casts blessing of fervor for her bridge crew. She also activates her sacred armor ability to add enhancement bonuses on her sacred armor and her sacred weapon ability to combines enhancement bonuses with additional energy damage for her bil’djooli rod and slam attacks.
During Combat A navarch uses her fervor class feature to cast healing spells or increase her combat prowess. She hampers anyone fighting her allies with chains of perdition and spiritual weapon and uses her mythic marshal abilities to afford her allies extra movement or attacks. If attacked in melee, or if an enemy is badly wounded, she makes the most of her bil’djooli rod.
Morale A navarch prefers to live but despises all non-bil’djooli and fears her imperial rulers back home. If she believes her troops will achieve their mission, she fights until reduced to 20 hp, then surrenders with the intent to betray the PCs as soon as possible. If her forces are defeated, she fights to the death rather than be humiliated by her peers.
Str 18, Dex 28, Con 20, Int 15, Wis 24, Cha 15
Base Atk +15; CMB +24; CMD 46 (can’t be tripped)
Feats Agile Maneuvers, Defensive Combat Training, Energy Channel, Greater Weapon Focus (bil’djooli rod), Greater Weapon Specialization (bil’djooli rod), Improved Critical (bil’djooli rod)M, Improved Initiative, Multiattack, Point-Blank Shot, Power Attack, Precise Shot, Selective Channeling, Weapon Focus (bil’djooli rod), Weapon Focus (tentacle slam), Weapon Specialization (bil’djooli rod)
Skills Acrobatics +17, Climb +8, Diplomacy +18, Disable Device +17, Intimidate +25, Knowledge (local) +11, Knowledge (religion) +15, Perception +18, Spellcraft +13, Stealth +13 (+17 while submerged), Survival +16, Swim +13, Use Magic Device +20; Racial Modifiers +4 Stealth while submerged
Languages Bil’djooli, Ultari
SQ amazing initiative, impervious body (x2), interstellar, sacred armor (12 rounds/day, +2 bonus)
Combat Gear 2 potions of cure serious wounds, 2 stasis grenades; Other Gear +2 bil’djooli armor, +2 bil’djooli rod, belt of physical perfection +2, ring of protection +3
Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.