Master Storycrafter (Half-Elf Sorcerer 10/Chronicler 7)

Master Storycrafter
CR 16

XP 76,800
Half-elf sorcerer 10/chronicler 7
N Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +23

DEFENSE

AC 22, touch 15, flat-footed 20 (+5 armor, +3 deflection, +2 Dex, +2 natural)
hp 86 (10d6+7d8+17)
Fort +10, Ref +13, Will +15; +2 vs. enchantments
Defensive Abilities live to tell the tale (3/day); DR 10/magic (ranged weapon attack only, 100 points); Immune sleep

OFFENSE

Speed 40 ft.
Melee quarterstaff +11/+6 (1d6–1)
Ranged dagger +14/+9 (1d4–1/19–20)
Special Attacks bardic performance 23 rounds/day (countersong, distraction, epic tales, fascination, inspire action [move], inspire courage +2, inspire competence +2, whispering campaign)
Sorcerer Spells Known (CL 10th; concentration +17)

Bloodline arcane

TACTICS

Before Combat The chronicler casts heroism and protection from arrows.

During Combat The chronicler casts shield on herself, then supports allies with bardic performance and illusions.

Base Statistics

Without heroism and protection from arrows, the chronicler’s statistics are Fort +8, Ref +11, Will +13; DR none; Melee quarterstaff +9/+4 (1d6–1); Ranged dagger +12/+7 (1d4–1/19–20); Skills –2 on all skills.

STATISTICS

Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 24
Base Atk +10; CMB +9; CMD 24
Feats Arcane Armor Training, Combat Casting, Enlarge Spell, Eschew Materials, Extend Spell, Extra Performance, Greater Spell Focus (illusion), Silent Spell, Skill Focus (Perception), Spell Focus (illusion), Widen Spell
Skills Acrobatics +9 (+13 when jumping), Bluff +17, Diplomacy +17, Knowledge (arcana, dungeoneering, geography, history, local, nature, nobility, planes, religion) +15, Linguistics +10, Perception +23, Perform (oratory, string) +17, Profession (scribe) +10, Sense Motive +7, Spellcraft +12, Stealth +14, Survival +10, Use Magic Device +22
Languages Common, Draconic, Dwarven, Elf, Gnome, Halfling, Orc
SQ arcane bond (staff of charming), bardic knowledge +3, bloodline arcana (+1 DC for spells augmented by metamagic feats that increase spell level), call down the legends, deep pockets (700 gp), elf blood, improved aid, master scribe, metamagic adept (2/day), new arcana, pathfinding
Combat Gear potions of cure serious wounds (2), potion of gaseous form, staff of charming; Other Gear +3 leather armor, amulet of natural armor +2, boots of striding and springing, cloak of resistance +2, handy haversack, headband of alluring charisma +4, ring of protection +3, 1,290 gp

DESCRIPTION

These chroniclers travel with intrepid adventurers to record tales of their exploits.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

scroll to top