Fiery Dragonkin CR 16
AC 26, touch 14, flat-footed 26 (+8 armor, +3 deflection, +1 insight, +4 natural)
hp 147 (17d6+85)
Fort +15, Ref +9, Will +14; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); DR 10/adamantine (150 points); Resist fire 10
Speed 20 ft., fly 60 ft. (average)
Melee mwk battleaxe +11/+6 (1d8+2/×3) or 2 claws +10 (1d6+2 plus 1d6 fire)
Ranged mwk heavy crossbow +9 (1d10/19–20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, breath weapon (30-foot cone, 17d6 fire, DC 23, 2/day), claws (2, 1d4+2 plus 1d6 fire, treated as magic weapons, 8 rounds/day)
Sorcerer Spells Known (CL 17th; concentration +22)
8th (4/day)—form of the dragon III, greater shout (DC 25), incendiary cloud (DC 23)
7th (6/day)—delayed blast fireball (DC 24), form of the dragon II, mass hold person (DC 22), reverse gravity
6th (6/day)—chain lightning (DC 23), flesh to stone (DC 21), form of the dragon I, transformation
5th (7/day)—cloudkill (DC 20), cone of cold (DC 22), spell resistance, telekinesis, wall of force
4th (7/day)—crushing despair (DC 19), fear (DC 19), fire shield, stoneskin, wall of fire
3rd (7/day)—dispel magic, fireball (DC 20), fly, greater magic weapon, ray of exhaustion (DC 18)
2nd (7/day)—blur, flaming sphere (DC 19), invisibility, resist energy (DC 17), scorching ray, web (DC 17)
1st (8/day)—burning hands (DC 18), expeditious retreat, mage armor, magic missile, shield, ventriloquism (DC 16)
0th (at will)—acid splash, bleed (DC 15), dancing lights, detect magic, flare (DC 17), mage hand, ray of frost, read magic, touch of fatigue (DC 15)
Bloodline draconic (red)
Before Combat The sorcerer casts stoneskin.
During Combat The sorcerer casts mass hold person, then uses his breath weapon and area spells against his paralyzed foes. If forced into melee, he casts greater magic weapon on his battleaxe and transformation on himself.
Without stoneskin, the sorcerer’s statistics are DR none.
Str 14, Dex 10, Con 18, Int 12, Wis 10, Cha 20
Base Atk +8; CMB +10; CMD 24 (28 vs. bull rush or trip)
Feats Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Eschew Materials, Great Fortitude, Greater Spell Focus (evocation), Improved Initiative, Light Armor Proficiency, Maximize Spell, Quicken Spell, Spell Focus (evocation)
Skills Appraise +5 (+7 to assess non-magical metals or gemstones), Fly +6, Intimidate +18, Knowledge (arcana) +13, Linguistics +2, Perception +18 (+20 to notice unusual stonework), Spellcraft +13
Languages Common, Draconic, Dwarven, Orc
SQ bloodline arcana (fire spells deal +1 damage per die), wings
Combat Gear potions of bull’s strength (2), potions of cure serious wounds (2), wand of shield (20 charges); Other Gear +2 red dragonhide breastplate, masterwork battleaxe, masterwork heavy crossbow with 10 bolts, belt of mighty constitution +2, brooch of shielding, cloak of resistance +4, dusty rose prism ioun stone, headband of alluring charisma +4, ring of protection +3, diamond dust (worth 500 gp), 6,240 gp
DESCRIPTIONThe fiery dragonkin embodies all the greedy, violent, and territorial impulses of red dragons. Heedless of the lives they crush in their rise to glory, the dragonkin sorcerers are born conquerors, and see in their noble draconic blood an undeniable right to rule over lesser beings.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.