Black Ice (Gnome Illusionist 10/Shadowdancer 7)

Black Ice
CR 16

XP 76,800
Gnome Illusionist 10/Shadowdancer 7
NE Small humanoid (gnome)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +20


AC 23, touch 17, flat-footed 20 (+4 armor, +3 deflection, +2 Dex, +1 dodge, +2 natural, +1 size)
hp 147 (10d6+7d8+78)
Fort +12, Ref +15, Will +15; +2 vs. illusions
Defensive Abilities defensive roll, defensive training (+4 dodge bonus to AC vs. giants), evasion, greater invisibility, improved uncanny dodge, slippery mind; DR 10/adamantine (100 points)


Speed 30 ft.
Melee staff of frost +10/+5 (1d4–2)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
Gnome Spell-Like Abilities (CL 17th; concentration +19)

Arcane School Spell-Like Abilities (CL 10th; concentration +15)

At will—invisibility field (10 rounds/day)
8/day—blinding ray

Shadowdancer Spell-Like Abilities (CL 7th; concentration +9)

3/day—shadow illusion (DC 13)
2/day—shadow call (DC 16)

Illusionist Spells Prepared (CL 10th; concentration +15)

Opposition Schools divination, necromancy


Before Combat The shadowdancer casts mage armor and stoneskin.

During Combat The shadowdancer casts greater invisibility and shield, then harries his foes with phantasmal killer, hypnotic pattern, and spells from his staff of frost.

Base Statistics

Without mage armor and stoneskin, the shadowdancer’s statistics are AC 19, touch 17, flat-footed 16; DR none.


Str 6, Dex 14, Con 16, Int 20, Wis 10, Cha 14
Base Atk +10; CMB +7; CMD 23
Feats Combat Casting, Combat Reflexes, Dodge, Fleet (2), Greater Spell Focus (illusion), Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Scribe Scroll, Spell Focus (illusion), Toughness
Skills Acrobatics +20, Bluff +20, Craft (alchemy) +7, Diplomacy +20, Fly +17, Knowledge (arcana) +23, Knowledge (dungeoneering, geography) +13, Knowledge (planes) +23, Perception +20, Perform (dance) +8, Spellcraft +23, Stealth +24, Swim +2
Languages Aklo, Common, Draconic, Gnome, Sylvan
SQ arcane bond (staff of frost), extended illusions (+5 rounds), hide in plain sight, rogue talents (combat trick, fast stealth), shadow jump (80 feet/day), summon shadow
Combat Gear restorative ointment (5 applications), staff of frost (10 charges); Other Gear amulet of natural armor +2, cloak of resistance +4, headband of vast intelligence +2, ring of protection +3, diamond dust (worth 500 gp), 3,800 gp


These evasive spellcasters make frustrating enemies.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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