Mage Slayer (Half-Orc Rogue 16)

Mage Slayer CR 15

XP 51,200
Half-orc Rogue 16
NE Medium humanoid (human, orc)
Init +8; Senses darkvision 60 ft.; Perception +20

DEFENSE

AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 123 (16d8+48)
Fort +12, Ref +19, Will +13
Defensive Abilities improved evasion, improved uncanny dodge, orc ferocity, trap sense +5

OFFENSE

Speed 30 ft.
Melee sword of subtlety +18/+13/+8 (1d6+5/17–20)
Ranged mwk dagger +17 (1d4+4/19–20)
Special Attacks sneak attack +8d6
Rogue Spell-Like Abilities (CL 16th, concentration +16)

3/daydetect magic
2/dayshield

TACTICS

Before Combat The rogue drinks a potion of resist energy if he expects his target to use energy attacks and uses shield on himself.

During Combat The rogue uses Sickening Critical or Intimidate to hinder opponents so he can use Shatter Defenses to sneak attack them. If the opponent has magical protections, the rogue uses the dispelling attack rogue talent to break those defenses.

STATISTICS

Str 18, Dex 18, Con 14, Int 10, Wis 12, Cha 8
Base Atk +12; CMB +16; CMD 30
Feats Critical Focus, Dazzling Display, Improved Critical (short sword), Improved Initiative, Improved Iron Will, Iron Will, Shatter Defenses, Sickening Critical, Step Up, Weapon Finesse, Weapon Focus (short sword)
Skills Acrobatics +23, Disable Device +25, Fly +20, Intimidate +20, Knowledge (arcana) +16, Perception +20, Spellcraft +16, Stealth +23
Languages Common
SQ orc blood, rogue talents (combat trick, dispelling attack [CL 16th], combat feat, improved evasion, major magic, minor magic, slippery mind, weapon training), trapfinding +8, weapon familiarity
Combat Gear potions of cure serious wounds (2), potion of fly, potion of invisibility, potions of resist energy (acid, cold, fire); Other Gear +1 studded leather, sword of subtlety, masterwork dagger, belt of incredible dexterity +2, brooch of shielding, cloak of resistance +5, masterwork thieves’ tools, 1,413 gp

DESCRIPTION

The mage slayer is trained and equipped to murder arcane spellcasters. Each one has some minor magical training, either from a church or arcane study.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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