Friend of the Giants (CR 15)

Friend of the Giants CR 15

XP 51,200
Changeling slayer 16
CE Medium humanoid (changeling)
Init +2; Senses darkvision 60 ft.; Perception +20


AC 22, touch 13, flat-footed 19 (+7 armor, +2 Dex, +1 dodge, +2 natural)
hp 140 (16d10+48)
Fort +12, Ref +12, Will +6; +2 bonus vs. detect thoughts, discern lies, and similar mind-reading magic, +2 competence bonus vs. creatures damaged since the start of last turn); Resist cold 2; SR 22


Speed 20 ft. (30 ft. without armor)
Melee 2 +1 anarchic claws +30 (1d6+12/19–20 plus 2d6 vs. lawful)
Special Attacks hulking changeling, quarry, Rending Claws (1d6), slayer’s advance 1/day, sneak attack +5d6, studied target +4 (4th, swift action)


Before Combat The slayer tries to get close to the adventurers to be in a better position when combat begins.

During Combat The slayer flanks their opponent with an ally and uses opportunist to gain an extra sneak attack each round.

Base Statistics Without quarry and studied target, the slayer has the following stats: Melee +1 anarchic claws +24 (1d6+8/19–20 plus 2d6 vs. lawful); CMB +21; Skills Bluff +25, Climb +21, Disguise +25, Intimidate +19, Perception +20, Stealth +18, Survival +20.


Str 20, Dex 14, Con 14, Int 12, Wis 12, Cha 10
Base Atk +16; CMB +21; CMD 34
Feats Deceitful, Dodge, Eldritch Claws, Improved Critical (claw), Improved Natural Attack (claw), Mobility, Mother’s Gift (Hag Claws, Surprisingly Tough, Uncanny Resistance), Rending Claws, Weapon Focus (claw)
Skills Bluff +25, Climb +21, Disguise +25, Intimidate +19, Perception +20, Stealth +18, Survival +20
Languages Aklo, Common, Giant
SQ combat style (natural weapon), slayer talents (deadly sneak, powerful sneak, foil scrutiny, opportunist, ranger combat style [3], unwitting ally), stalker, swift tracker, track +8
Gear potion of cure serious wounds, +1 bolstering warding frostforged steel breastplate, +1 anarchic amulet of mighty fists, belt of physical might +2 (Str, Con), 50 gp


The last thing anyone expects when fighting giants is a changeling fighting at their enemies’ side. That, however, is exactly what the friend of the giants does. Instead of charging in with the giants, the giantsfriend goes in first, identifying and studying the most dangerous opponent. Most fail to consider them a threat since they carry no weapons and wear only a breastplate; their true nature only becomes apparent once the friend of the giants unleashes their claws to rend and tear at their enemies.

Section 15: Copyright Notice

Book of Beasts: Slayer Codex © 2021, Jon Brazer Enterprises, LLC. Authors: Dale C. McCoy, Jr.

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