Elemental Priest (Halfling Cleric 16)

Elemental Priest CR 15

XP 51,200
Halfling Cleric 16
CN Small humanoid (halfling)
Init +4; Senses Perception +19


AC 21, touch 12, flat-footed 21 (+7 armor, +1 deflection, +2 natural, +1 size)
hp 155 (16d8+80)
Fort +17, Ref +10, Will +20; +2 vs. fear
Immune fire (120 points); Resist cold 20, electricity 20, fire 30


Speed 20 ft.
Melee mwk quarterstaff +13/+8/+3 (1d4–1)
Ranged mwk light crossbow +14 (1d6/19–20)
Special Attacks channel negative energy 7/day (DC 20, 8d6)
Domain Spell-Like Abilities (CL 16th; concentration +23)

10/day— icicle (1d6+8 cold damage), lightning arc (1d6+8 electricity)

Cleric Spells Prepared (CL 16th; concentration +23)

8thhorrid wilting D(DC 25), summon monster VIII (2)
7thelemental body IV D (air only), ethereal jaunt, repulsion (DC 24), summon monster VII (2)
6thbanishment (DC 23), chain lightning D(DC 23), heal, summon monster VI, word of recall
5thbreath of life, greater command (DC 22), ice storm D, plane shift (DC 23), spell resistance, summon monster V
4thair walk D, chaos hammer (DC 21), dismissal (DC 21), freedom of movement, summon monster IV (2)
3rddispel magic, invisibility purge, prayer, protection from energy (DC 20), remove blindness/deafness, water breathing D, wind wall
2ndbear’s endurance, cure moderate wounds, hold person (DC 19), resist energy (DC 19), shatter, spiritual weapon, wind wall D
1stbless, command (2, DC 18), cure light wounds, divine favor, obscuring mist D, shield of faith
0th (at will)create water, detect magic, read magic, resistance

D Domain spell; Domains Air, Water


Before Combat The cleric casts air walk, bear’s endurance, freedom of movement, protection from energy (fire), and resist energy (fire).

During Combat The cleric summons air and water elementals and uses Elemental Channel to keep these defenders alive so he can cast attack spells at his opponents.

Base Statistics

Without bear’s endurance, protection from energy, and resist energy, the cleric’s statistics are hp 123; Fort 15; Immune —; Resist cold 20, electricity 20; Con 14.


Str 8, Dex 10, Con 18, Int 12, Wis 25, Cha 15
Base Atk +12; CMB +10; CMD 21
Feats Augment Summoning, Combat Casting, Elemental Channel (air, water), Extra Channel, Improved Initiative, Lightning Reflexes, Spell Focus (conjuration)
Skills Acrobatics +1 (–3 when jumping), Climb +0, Diplomacy +10, Knowledge (arcana) +9, Knowledge (nature) +6, Knowledge (planes) +14, Linguistics +5, Perception +19, Spellcraft +9, Stealth +5, Swim +3
Languages Aquan, Auran, Common, Halfling
SQ aura
Combat Gear potions of invisibility (2); Other Gear +1 mithral chainmail, masterwork light crossbow with 20 bolts, masterwork quarterstaff, amulet of natural armor +2, cloak of resistance +2, headband of inspired wisdom +6, ring of protection +1, forked metal rods (for plane shift), wooden unholy symbol, 1,564 gp


The elemental priest commands the forces of nature and summons powerful air and water spirits to do his bidding.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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