Mage of the Third Eye CR 14
Speed 30 ft.
Melee staff of fire +6/+1 (1d6–1)
Special Attacks artificer’s touch, hand of the apprentice (10/day), metamagic mastery (2/day)
Wizard Spells Prepared (CL 15th; concentration +22)
7th—greater scrying (DC 24), limited wish, spell turning
6th—widened black tentacles, disintegrate (DC 23), greater dispel magic, repulsion (DC 23)
5th—dismissal (DC 22), feeblemind (DC 22), overland flight, teleport, wall of stone
4th—extended black tentacles, confusion (DC 21), dimension door, greater invisibility, phantasmal killer (DC 21)
3rd—clairaudience/clairvoyance, dispel magic, halt undead (DC 20), slow (DC 20), extended stinking cloud, suggestion (DC 20)
2nd—detect thoughts (DC 19), extended glitterdust, protection from arrows, resist energy, scorching ray, whispering wind
1st—charm person (DC 18), comprehend languages, disguise self, extended mage armor, magic missile, protection from evil
0th (at will)—detect magic, light, message, prestidigitation
Str 8, Dex 10, Con 14, Int 24, Wis 14, Cha 13
Base Atk +7; CMB +6; CMD 18
Feats Alertness, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Extend Spell, Eye of the Arclord, Persuasive, Quicken Spell, Scribe Scroll, Spell Focus (conjuration), Toughness, Widen Spell
Skills Appraise +15, Diplomacy +23, Fly +8, Intimidate +10, Knowledge (arcana) +25, Knowledge (dungeoneering, geography, history, local, nature, nobility, religion) +15, Knowledge (engineering, planes) +20, Linguistics +16, Perception +24, Sense Motive +24, Spellcraft +25
Languages Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, Elven, Gnome, Ignan, Infernal, Terran, +2 additional
SQ arcane architect, arcane bond (staff), improved third eye, mystic pedagogue, scholiast
Combat Gear potion of cure serious wounds, scroll of haste, scroll of major image, scroll of stoneskin, scroll of tongues, wand of alarm (35 charges); Other Gear amulet of natural armor +2, belt of mighty constitution +2, cloak of resistance +3, headband of vast intelligence +4, pearl of power (3rd), ring of protection +2, staff of fire, spell component pouch, spellbooks (3; contain all 0-level spells and all prepared spells as well as the following: 8th—mass charm monster; 7th—simulacrum, summon monster VII; 6th—acid fog, veil, wall of iron; 5th—contact other plane; 4th—solid fog; 1st—burning hands, feather fall, grease, shield), diamonds worth 1,500 gp (2), 455 gp
Mages of the Third Eye can create constructs with the Craft Construct feat in only half the time it would normally take. In addition, she can apply the Extend Spell and/or Widen Spell metamagic feats to conjuration (creation) spells she prepares, even if she doesn’t possess those feats. If she does possess them, the level increase for applying Extend Spell to a conjuration (creation) spell is eliminated, and the level increase for applying Widen Spell to a conjuration (creation) spell is reduced to 2.
Four times per day as a move action, Mages of the Third Eye can open an incandescent third eye upon her forehead for 1 minute, during which time she casts all divination spells at +1 caster level, gains darkvision 60 feet, and can use detect magic at will. While the eye is open, she also gains a +8 bonus on Perception checks to notice invisible creatures and can use the aid another action to grant an adjacent wizard a +1 bonus to his caster level and a +2 circumstance bonus on concentration checks for the next wizard spell he casts before the beginning of the Arclord’s next turn. If the Arclord expends two uses of her hand of the apprentice ability, she can add the effect of arcane sight or see invisibility to the benefits of her third eye for 1 minute (or until the duration of the third eye ends, whichever is sooner). She can add both effects by spending four uses of hand of the apprentice.
Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.