Jagladine Biomorphic Clone (CR 14)

Jagladine Biomorphic Clone CR 14

XP 38,400
Male jagladine alchemist (vivisectionist) 13
NE Medium monstrous humanoid
Init +13; Senses darkvision 60 ft., low-light vision; Perception +23


AC 30, touch 19, flat-footed 21 (+9 Dex, +9 natural)
hp 189 (2d10+13d8+120); fast healing 2
Fort +17, Ref +24, Will +15
Immune disease, poison; Resist electricity 30


Speed 30 ft., climb 20 ft.
Melee 4 +1 kukris +24 (1d4+3/15–20 plus poison)
Special Attacks bleeding attack, poison use, sneak attack +7d6
Alchemist Extracts Prepared (CL 13th, concentration +18)

5th—combined heroism and thorn body, spell resistance
4th—combined bear’s endurance and resist energy (electricity), combined barkskin and false life, detonate, greater invisibility
3rdarcane sight, cure serious wounds (2), hypercognition, tongues, water breathing
2ndacute senses, cure moderate wounds (3), detect thoughts, fire breath, see invisibility
1stanticipate peril, cure light wounds (2), deathwatch, keen senses, long arm, shield


Before Combat A biomorphic clone consumes his mutagens before combat, and consume the following extracts if possible: barkskin, bear’s endurance, false life, greater invisibility, heroism, resist energy, and thorn body. He then draws his weapons and takes up a position between enemies and his creator. If he feels he has sufficient time (one minute), he applies a concentrated dose of poison to his kukris.

During Combat A biomorphic clone uses Combat Expertise and positions himself to take attacks of opportunity against anyone who moves past him toward his master. He uses full attack actions to maximize his sneak attack damage while invisible.

Morale A biomorphic clone is conditioned for obedience and willing to give his life for his master, particularly if it seems only one of them can get away.

Statistics A biomorphic clone enjoys combat but prefers to maximize his efficiency with extracts. His statistics without extracts or mutagens are as follows: Init +10; AC 18, touch 16, flat-footed 12; hp 114; Fort +11, Ref +19, Will +13; Melee 4 +1 kukris +19 (1d4+3/15-20); Dex 22; Con 12; CMB +13; CMD 29; Skills Acrobatics +24, Perception +21


Str 14, Dex 28, Con 20, Int 22, Wis 15, Cha 11
Base Atk +11; CMB +13; CMD 32
Feats Brew PotionB, Combat Expertise, Improved Critical (kukri), Improved Initiative, Iron Will, Multiweapon Fighting, Throw AnythingB, Toughness, Weapon Finesse, Weapon Focus (kukri)
Skills Acrobatics +29, Appraise +19, Bluff +17, Climb +23, Heal +15, Intimidate +19, Knowledge (arcana) +21, Knowledge (nature) +26, Perception +23, Sleight of Hand +27, Spellcraft +19, Stealth +26, Swim +15; Racial Modifiers +4 Bluff, +4 Intimidate, +4 Perception
Languages Aklo, Celestial, Common, Draconic, Jagladine, Ultari
SQ discoveries (bleeding attack, combine extracts, concentrate poison, crippling strike, greater mutagen, sticky poison), intuitive naturalist, multi-armed, mutagen, reflexive biology, swift alchemy, swift poisoning
Combat Gear giant jellyfish poison (8 doses); Other Gear belt of incredible dexterity +4, headband of vast intelligence +2 (Swim), +1 kukris (4), cloak of resistance +2

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

scroll to top