AC 24, touch 13, flat-footed 24 (+10 armor, +2 deflection, +1 natural, +1 size)
hp 137 (15d10+50)
Fort +16, Ref +10, Will +15; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); Immune charm, disease, fear
Speed 15 ft.
Melee +1 shock gnome hooked hammer +22/+17/+12 (1d6+7/×3 plus 1d6 electricity) or mwk gnome hooked hammer +22/+17/+12 (1d4+6/×4)
Ranged +1 light crossbow +17 (1d6+1/19–20)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, channel positive energy (DC 20, 8d6), smite evil 5/day (+3 attack and AC, +15 damage)
Gnome Spell-Like Abilities (CL 15th; concentration +18)
Paladin Spell-Like Abilities (CL 15th; concentration +18)
At will—detect evil
Paladin Spells Prepared (CL 12th; concentration +15)
Str 18, Dex 10, Con 15, Int 8, Wis 12, Cha 16
Base Atk +15; CMB +18; CMD 30
Feats Bleeding Critical, Critical Focus, Extra Lay on Hands, Improved Initiative, Power Attack, Toughness, Vital Strike, Weapon Focus (gnome hooked hammer)
Skills Knowledge (dungeoneering, local) +4, Perception +13, Stealth +8
Languages Common, Gnome, Sylvan
SQ aura, code of conduct, divine bond (weapon +4, 3/day), lay on hands (7d6, 12/day), mercies (cursed, diseased, nauseated, sickened, stunned)
Combat Gear potions of haste (2); Other Gear +2 shadow half-plate, +1 light crossbow with 20 bolts, +1 shock/masterwork gnome hooked hammer, amulet of natural armor +1, belt of giant strength +2, boots of striding and springing, cloak of resistance +2, ring of protection +2, 543 gp
DESCRIPTIONThis paladin’s lifelong mission is to eradicate evil giants.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.