Master Detective (CR 13)

Master Detective CR 13

XP 25,600
Human fighter 8/investigator 6
CN Medium humanoid (human)
Init +7; Senses Perception +14


AC 19, touch 12 [19 vs. rays], flat-footed 17 (+7 armor [19 vs. rays], +2 Dex)
hp 160 (14 HD; 6d8+8d10+78)
Fort +12, Ref +10, Will +10 (+2 vs. fear); +4 bonus vs. poison
Defensive Abilities trap sense +2; Resist poison resistance


Speed 30 ft.
Melee +1 furyborn greatsword +18/+13/+8 (2d6+8/17–20)
Ranged rail gun +15 (3d10/x4)
Special Attacks studied combat (+3, 2 rounds), studied strike +2d6, weapon training (heavy blades +1)
Investigator Extracts Prepared (CL 6th; concentration +8)

2ndcure moderate wounds, fire breath (DC 14), invisibility, spider climb
1stinvisibility alarm, jump, phantom blood, punishing armor (DC 13), true strike


Before Combat A master detective is somewhat paranoid and always expects ambush, so he often has his rail gun in hand, hefting the great thing while his sword is never far from his hand. If caught unawares, his first thought is to cast invisibility and get away. He knows allies are rarely far away, and he prefers to fight with backup and support.

During Combat The master detective is a brutal fighter—he’s had a tough life and fights like a cornered dog, rarely using his spells. He likes to lead with his rail gun and then use his greatsword while being backed by his allies.


Str 17, Dex 16, Con 19, Int 14, Wis 12, Cha 15
Base Atk +12; CMB +15; CMD 28
Feats Exotic Weapon Proficiency (heavy weapons), Improved Critical (greatsword), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Lunge, Power Attack, Toughness, Vital Strike, Weapon Focus (greatsword), Weapon Focus (rail gun), Weapon Specialization (greatsword)
Skills Appraise +11, Bluff +11, Diplomacy +11, Disable Device +8, Escape Artist +7, Intimidate +19, Knowledge (geography) +11, Knowledge (history) +16, Linguistics +8, Perception +14, Profession (miner) +10, Sense Motive +8, Stealth +12
Languages Common
SQ alchemy (alchemy crafting +6), armor training 2, inspiration (5/day), investigator talents (black market connections, firearm training), keen recollection, poison lore, swift alchemy, trapfinding +3
Other Gear +1 ultraweave armor, +1 furyborn greatsword, masterwork blue scatterlight suit, masterwork rail gun, leather overcoat carved with an iron eagle, black leather gloves, high black leather boots with steel and silver spurs set with tiny diamonds worth 300 gp, silver pocket-watch set with amethysts worth 500 gp, gold and bone monocle of the inquisitor, and a leather and reptile-skin wallet containing 17 pp.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

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