Half-Orc Ghost Oracle 12 (CR 13)

Half-orc Ghost Oracle CR 13

XP 25,600
Male half-orc ghost oracle 12
LG Medium undead (augmented humanoid, incorporeal)
Init +3; Senses darkvision 60 ft.; Perception +24


AC 15, touch 15, flat-footed 15 (+6 deflection, –1 Dex)
hp 141 (12d8+84)
Fort +10, Ref +3, Will +9
Defensive Abilities channel resistance +4, incorporeal, orc ferocity, rejuvenation; Immune undead traits


Speed fly 30 ft. (perfect)
Melee corrupting touch +8 (13d6)
Special Attacks draining touch, frightful moan (DC 22), telekinesis (DC 22)
Oracle Spells Known (CL 12th; concentration +18)

6th (4/day)heroes’ feast, mass bull’s strength, mass cure moderate wounds
5th (6/day)mass cure light wounds, raise dead, righteous might, slay living (DC 21)
4th (7/day)cure critical wounds, greater magic weapon, holy smite (DC 20), restoration, wall of fire
3rd (7/day)cure serious wounds, invisibility purge, magic vestment, remove blindness/deafness, remove curse, wind wall
2nd (8/day)aid, cure moderate wounds, fog cloud, lesser restoration, make whole, spiritual weapon, status
1st (8/day)bless, command (DC 17), comprehend languages, cure light wounds, divine favor, enlarge person (DC 17), remove fear
0 (at will)create water, detect magic, guidance, light, mending, read magic, resistance, stabilize, virtue

Mystery Battle


During Combat He relies upon his spells in combat, preferring to incapacitate rather than kill his foes.

Morale He fights until destroyed, returning to this spot once he has rejuvenated.


Str —, Dex 8, Con —, Int 14, Wis 12, Cha 23
Base Atk +9; CMB +8; CMD 24
Feats Combat Casting, Empower Spell, Endurance, Extend Spell, Improved Initiative, Weapon Focus (longsword)
Skills Diplomacy +21, Fly +7, Intimidate +16, Knowledge (engineering, history, religion) +10, Perception +24, Profession (soldier) +9, Ride +8, Sense Motive +16, Spellcraft +10, Stealth +7; Racial Modifiers +2 Intimidate, +8 Perception, +8 Stealth
Languages Abyssal, Common, Draconic, Orc
SQ oracle’s curse (lame), orc blood, revelations (battlecry, battlefield clarity 2/day, skill at arms, war sight)

Variant Dread Wraith CR 11

XP 12,800
Female variant dread wraith
LE Small undead (incorporeal)
Init +7; Senses darkvision 60 ft., lifesense 60 ft.; Perception +21
Aura unnatural aura (30 ft.)


AC 21, touch 21, flat-footed 17 (+6 deflection, +3 Dex, +1 dodge, +1 size)
hp 184 (16d8+112)
Fort +11, Ref +10, Will +14
Defensive Abilities channel resistance +2, incorporeal; Immune undead traits
Weaknesses sunlight powerlessness


Speed fly 60 ft. (good)
Melee incorporeal touch +16 (1d8 negative energy plus 1d8 Con drain [DC 24])
Special Attacks create spawn


During Combat She makes hit-and-run attacks by moving in and out of the walls of the barracks. She prefers to attack halflings when possible.

Morale She fights until destroyed.


Str —, Dex 16, Con —, Int 14, Wis 14, Cha 23
Base Atk +12; CMB +14; CMD 31
Feats Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Improved Natural Attack (incorporeal touch), Iron Will, Lightning Reflexes, Toughness
Skills Bluff +22, Fly +9, Intimidate +25, Knowledge (nature) +18, Perception +21, Sense Motive +21, Stealth +26
Languages Common, Halfling, Infernal

Section 15: Copyright Notice

Pathfinder Adventure Path #144: Midwives to Death © 2019, Paizo Inc.; Authors: John Compton, with Adam Daigle, Eleanor Ferron, Thurston Hillman, James Jacobs, Jason Keeley, Luis Loza, Ron Lundeen, Robert G. McCreary, Erik Mona, Michael Sayre, Owen K. C. Stephens, Mark Seifter, and Linda Zayas-Palmer.

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