Elali Lich CR 13
Female elali lich abjurer 11/archmage 1
LE Medium undead (augmented humanoid, elali, mythic)
Init +10M; Senses darkvision 60 ft., see invisibility; Perception +33
Aura fear (60 ft., DC 22, 16 rounds)
AC 27, touch 18, flat-footed 22 (+4 armor, +3 deflection, +5 Dex, +5 natural)
hp 154 (16 HD; 5d8+11d6+94)
Fort +8, Ref +9, Will +17; +2 vs. mind–affecting effects
Defensive Abilities energy absorption (33 hp per day); channel resistance +4; DR 15/bludgeoning and magic; Immune cold, electricity, paralysis, undead traits; Resist acid 10, fire 10, protective ward (10 ft., +3 deflection, 8 rounds, 11/day); SR 26
Spell-Like Abilities (CL 5th; concentration +9)
At will—levitate (self only)
3/day—disguise self (humanoid only), suggestion (DC 16), vocal alteration
1/day—dominate person (DC 18), mass suggestion (DC 19), modify memory (DC 18), nondetection, shield, teleport, vanish
Abjurer Spells Prepared (CL 11th; concentration +19)
6th—chain lightning (DC 24), globe of invulnerability, repulsion (DC 24)
5th—dismissal (DC 23), overland flight, cone of cold (DC 23), feeblemind (DC 23)
4th—black tentacles, confusion (DC 22), dimension door, dimensional anchor, enervation, resilient sphere (DC 22)
3rd—blink, dispel magic (2), displacement, fireball (2, DC 21), gentle repose
2nd—command undead (DC 20), extended mage armor, extended shield, resist energy, scorching ray (2), spider climb
1st—alarm, detect undead, feather fall, magic missile (2), ray of enfeeblement (2, DC 19), unseen servant
0 (at will)—detect magic, mage hand, message, prestidigitation
Before Combat An elali lich casts extended mage armor and overland flight every day. She has previously set a contingency spell on herself (see permanent spells below). She also uses gentle repose daily to preserve her appearance.
Str 10, Dex 20, Con —, Int 26, Wis 22, Cha 18
Base Atk +8; CMB +8; CMD 34
Feats Combat Casting, Craft Magic Arms and Armor, Craft Wondrous Item, Defensive Combat Training, Extend Spell, Improved Initiative, Opposition Research (2), Scribe Scroll, Toughness, Weapon Finesse
Skills Diplomacy +20, Fly +20, Intimidate +23, Knowledge (arcana) +27, Knowledge (history) +27, Knowledge (planes) +27, Knowledge (religion) +27, Perception +33, Sense Motive +37, Spellcraft +27, Stealth +13, Use Magic Device +22; Racial Modifiers +8 Perception, +12 Sense Motive, +8 Stealth, +4 Use Magic Device
Languages Aquan, Auran, Celestial, Elali, Ignan, Sylvan, Terran, Ultari; telepathy 100 ft.
SQ arcane bond (ring of protection +3), contingency, perfect preparation, permanent spells, psychic enhancement (+3)
Combat Gear 1,000 gp of diamond dust, eye ointment worth 500 gp (for true seeing spells); Gear hand of glory, ring of counterspells (dispel magic), ring of mind shielding, ring of protection +3, unfettered shirt, ivory statuette worth 1,500 gp (contingency spell focus), intricate platinum circlet (worth 5,000 gp)
Arcane Surge (Su)
An elali lich can expend one use of mythic power as a swift action to cast any one arcane spell without expending a prepared spell. This spell must be one the lich has prepared. If the spell requires a saving throw, any non-mythic creatures affected by the spell rolls twice and takes the lower result. If the spell requires a caster level check for the spell to overcome a creature’s spell resistance, the lich rolls the caster level check twice (adding her mythic tier to each) and take the higher result. The lich can’t add a metamagic feat to a spell cast using this ability.
Perfect Preparation (Ex)
An elali lich no longer requires a spellbook to prepare spells. She must still spend the normal amount of time preparing spells.
Through the use of permanency, an elali lich is constantly under the effects of the following spells: comprehend languages, see invisibility, and resistance. She is also under the effect of a contingency that triggers a fireball centered on her if she’s brought to 0 hit points or below.
Even benevolent beings can be tempted and corrupted into evil by the lure of immortality or the tang of desperation in the face of cataclysm, especially one they have foreseen and are powerless to prevent. Yet even so, their inherent nature rebels against the transformation to lichdom, leaving their magical power is more intrinsically tied to their phylactery than other liches. If any other creature has an elali lich’s phylactery in his or her possession, that creature gains a +4 bonus on saving throws against her spells and spell-like abilities and on caster level checks to overcome her spell resistance. If the lich’s phylactery is destroyed she takes a permanent –4 penalty to her spell resistance and to the saving throw DCs of all her spells and spell-like abilities.
Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.