Desert Stalker (Half-Orc Ranger 14)

Desert Stalker CR 13

XP 25,600
Half-orc Ranger 14
LE Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +19


AC 27, touch 14, flat-footed 25 (+6 armor, +2 deflection, +1 Dex, +1 dodge, +4 natural, +3 shield)
hp 130 (14d10+49)
Fort +14, Ref +12, Will +8
Defensive Abilities evasion, orc ferocity; Immune fire (120 points); Resist electricity 30


Speed 40 ft.
Melee +1 scimitar +18/+13/+8 (1d6+6/15–20), +2 light shield +21/+16 (1d3+7 plus bull rush)
Ranged mwk composite longbow +16/+11/+6 (1d8+5/×3)
Special Attacks favored enemy (animals +2, humans +4, magical beasts +4)
Ranger Spells Prepared (CL 11th; concentration +13)


Before Combat The ranger casts barkskin, endure elements, freedom of movement, longstrider, pass without trace, protection from energy (fire), and resist energy (electricity).

During Combat The ranger casts wind wall to separate foes, then uses Improved Shield Bash to manipulate positioning.

Base Statistics

Without barkskin, longstrider, protection from energy, and resist energy, the ranger’s statistics are AC 23, touch 14, flat-footed 21; Immune none; Resist none; Speed 30 ft.; Skills Acrobatics +11.


Str 20, Dex 13, Con 16, Int 10, Wis 14, Cha 8
Base Atk +14; CMB +19; CMD 33
Feats Blind-Fight, Dodge, Double Slice, Endurance, Improved Critical (scimitar), Improved Initiative, Improved Shield Bash, Improved Two-Weapon Fighting, Power Attack, Shield Master, Shield Slam, Two-Weapon Fighting
Skills Acrobatics +11 (+15 when jumping), Climb +13, Diplomacy +4, Handle Animal +7, Heal +10, Intimidate +1, Knowledge (geography) +8, Knowledge (nature) +13, Perception +19, Ride +9, Sense Motive +5, Stealth +18, Survival +15
Languages Common, Orc
SQ camouflage, favored terrain (desert +6, mountain +2, urban +2), hunter’s bond (companions), orc blood, quarry, swift tracker, track +7, weapon familiarity, wild empathy +13, woodland stride
Combat Gear potions of cure serious wounds (2), potion of fly, potion of haste, scrolls of neutralize poison (2), wand of cure moderate wounds (20 charges); Other Gear +2 chain shirt, +2 light wooden shield, +1 scimitar, masterwork composite longbow (+5 Str) with 20 arrows, belt of giant strength +2, cloak of resistance +2, ring of protection +2, 981 gp


The desert stalker snares his prey and bleeds it dry.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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