Chain Mauler (Human Rogue 14)

Chain Mauler CR 13

XP 25,600
Human Rogue 14
CE Medium humanoid (human)
Init +10; Senses Perception +16


AC 21, touch 16, flat-footed 16 (+4 armor, +1 deflection, +5 Dex, +1 natural)
hp 108 (14d8+42)
Fort +6, Ref +16, Will +4
Defensive Abilities improved evasion, improved uncanny dodge, trap sense +4


Speed 30 ft.
Melee +2 vicious spiked chain +19/+14 (2d4+5/19–20 plus 2d6)
Special Attacks sneak attack +7d6


During Combat The rogue uses trip and disarm combat maneuvers to hinder opponents before finishing them off with damaging attacks.


Str 14, Dex 22, Con 12, Int 13, Wis 8, Cha 10
Base Atk +10; CMB +12 (+16 disarm or trip); CMD 29 (31 vs. disarm or trip)
Feats Combat Expertise, Exotic Weapon Proficiency (spiked chain), Greater Disarm, Greater Trip, Improved Critical (spiked chain), Improved Disarm, Improved Initiative, Improved Trip, Toughness, Weapon Finesse, Weapon Focus (spiked chain)
Skills Acrobatics +23, Climb +19, Disable Device +23, Escape Artist +23, Intimidate +17, Knowledge (dungeoneering) +8, Knowledge (local) +9, Knowledge (religion) +6, Perception +16, Sleight of Hand +23, Stealth +23, Survival +13, Swim +19
SQ rogue talents (bleeding attack +7, feat, finesse rogue, improved evasion, opportunist, stand up, weapon training), trapfinding +7
Combat Gear potions of cure serious wounds (3), potions of haste (2); Other Gear +1 studded leather, +2 vicious spiked chain, amulet of natural armor +1, belt of incredible dexterity +2, brooch of shielding, cloak of resistance +1, ring of protection +1, thieves’ tools, 1,020 gp


The chain mauler is a vicious sadist whose weapon allows her the bloodiest satisfaction.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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