Bil’Djool Aquamancer CR 13/MR 2
Speed 20 ft., swim 50 ft., jet 90 ft.
Melee +2 bil’djooli rod +15/+10 (1d10+5 plus 1d6 energy) and 2 tentacle slams +7 (1d4+1), or 4 tentacle slams +12 (1d4+2)
Ranged +2 bil’djooli rod +21/+16 touch (4d6+2 energy)
Special Attacks amazing initiative, arcane surge, contamination (DC 18), diviner’s fortune (8/day, +3 bonus), mythic spellcasting, side shot
Spells Prepared (CL 7th, concentration +11)
5th—cone of coldM (DC 25), mind probe (DC 21), rimed ice storm
4th—fire shield (cold), locate creature, vitriolic mist, wall of ice
3rd—arcane sight, fireball (DC 22), force punch (DC 23), rimed frigid touch (DC 22), vampiric touch
2nd— aboleth’s lung (DC 18), anticipate thoughts, frigid touch (DC 22), see invisibility
1st— mage armorM*, magic missile (x2), rimed ray of frost (x2), shield, technomancy
0 (at will)—detect magic, mending, message, ray of frost
*Already cast; Opposition schools: enchantment, illusion
Str 14, Dex 26, Con 20, Int 22, Wis 16, Cha 15
Base Atk +10; CMB +12; CMD 37 (can’t be tripped)
Feats Arcane Strike, Defensive Combat Training, Greater Spell Focus (evocation), Improved Initiative, Point-Blank Shot, Precise Shot, Rime SpellB, Scribe ScrollB, Spell Focus (evocation)M, Spell Specialization (frigid touch), Weapon Focus (bil’djooli rod)
Skills Acrobatics +22, Climb +10, Disable Device +21, Intimidate +22, Knowledge (arcana) +18, Knowledge (local) +13, Perception +20, Sense Motive +20, Spellcraft +23, Stealth +18 (+22 while submerged), Survival +10, Swim +14, Use Magic Device +22; Racial Modifiers +4 Stealth while submerged
Languages Bil’djooli, Ultari
SQ competent caster, forewarned, interstellar
Combat Gear potion of cure serious wounds, potion of lesser restoration
Other Gear +2 bil’djooli rod, headband of vast intelligence (Sense Motive) +2, ring of protection +2, vest of resistance +4
Bil’djooli aquamancers are arrogant villains who regard themselves as the ultimate warriors. Though they aren’t better melee fighters than their champion co-captains, they trust in their knowledge of magic and technology to make up any difference and assume the mantle of leadership with a sneer. Bil’djooli aquamancers begin combat by casting their rimed ice storm, trusting their race’s cold resistance to keep them safe inside its area of effect.
Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.