Tournament Champion (Half-Elf Bard 7/Sorcerer 2/Arcane Archer 4)

Tournament Champion
CR 12

XP 19,200
Half-Elf Bard 7/Sorcerer 2/Arcane Archer 4
N Medium humanoid (elf, human)
Init +7; Senses low-light vision; Perception +25

DEFENSE

AC 21, touch 15, flat-footed 17 (+6 armor, +1 deflection, +4 Dex)
hp 86 (7d8+2d6+4d10+22)
Fort +6, Ref +15, Will +11; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic

OFFENSE

Speed 30 ft.
Melee mwk rapier +11/+6 (1d6/18–20)
Ranged +2 longbow +21/+16 (1d8+2/×3)
Special Attacks bardic performance 19 rounds/day (move action; countersong, distraction, fascinate, inspire competence +3, inspire courage +2, suggestion), enhance arrows (elemental, magic), imbue arrow, seeker arrow (1/day).

Bard Spells Known (CL 10th; concentration +13)

4th (1/day)greater invisibility, shout (DC 17)
3rd (4/day)charm monster (DC 16), crushing despair (DC 16), cure serious wounds (DC 16), deep slumber (DC 16)
2nd (5/day)cat’s grace, eagle’s splendor, invisibility, shatter, silence (DC 15)
1st (6/day)charm person (DC 14), feather fall, grease, lesser confusion (DC 14), unseen servant
0th (at will)dancing lights, detect magic, flare (DC 13), mage hand, mending, prestidigitation

Sorcerer Spells Known (CL 2nd; concentration +5; arcane spell failure 20%)

1st (5/day)magic missile, true strike
0th (at will)arcane mark, daze (DC 13), ghost sound (DC 13), open/close, read magic

Bloodline arcane

TACTICS

Before Combat The arcane archer casts cat’s grace and drinks her potion of haste. She typically prepares shock arrows as her enhance arrows ability.

During Combat The archer’s favorite tactic is to cast greater invisibility, then make shots from a distance using true strike.

Base Statistics

Without cat’s grace, the arcane archer’s statistics are Init +5; Ref +13; Ranged +2 longbow +19/+14 (1d8+2/×3); Dex 20; CMD 26.

STATISTICS

Str 10, Dex 24, Con 13, Int 8, Wis 12, Cha 16
Base Atk +10; CMB +10; CMD 28
Feats Deadly Aim, Eschew Materials, Far Shot, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Perception), Weapon Focus (longbow)
Skills Knowledge (geography) +6, Knowledge (local, nobility) +8, Perception +25, Perform (oratory, sing) +19, Spellcraft +3, Swim +0, Use Magic Device +7
Languages Common, Elven
SQ arcane bond (+2 longbow), bardic knowledge +3, bloodline arcana (+1 DC for spells with metamagic feats that increase spell level), elf blood, lore master 1/day, versatile performance (oratory, sing)
Combat Gear +1 humanbane arrow (2), +1 magical beastbane arrow (4), potion of haste; Other Gear +2 chain shirt, +2 longbow with 40 arrows, masterwork rapier, belt of incredible dexterity +2, cloak of resistance +1, lesser bracers of archery, ring of protection +1, 309 gp

DESCRIPTION

These half-elves travel from fair to fair, entertaining crowds with archery prowess, arcane flourishes, and epic ballads.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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