Taur Ravager (CR 12)

Taur Ravager CR 12

XP 19,200
Taur slayer 8
CE Large monstrous humanoid
Init +2; Senses darkvision 60 ft., scent; Perception +18


AC 25, touch 11, flat-footed 23 (+9 armor, +2 Dex, +5 natural, –1 size)
hp 141 (14d10+64)
Fort +14, Ref +13, Will +8
Defensive Abilities natural cunning


Speed 30 ft.
Melee +2 vicious Large greatsword +22/+17/+12 (3d6+11/17–20 plus 2d6)
Ranged netherphase rifle +16/+11/+6 ranged touch (5d6 half negative energy, half force)
Space 10 ft.; Reach 10 ft.
Special Attacks powerful charge (gore +16, 2d6+18), sneak attack +2d6 +2 bleed, studied target +2 (2nd, swift action)


Str 22, Dex 14, Con 18, Int 9, Wis 12, Cha 12
Base Atk +14; CMB +21 (+23 bull rush); CMD 33 (35 vs. bull rush)
Feats Combat Reflexes, Great Fortitude, Improved Bull Rush, Improved Critical (greatsword), Power Attack, Seething Hatred, Vital Strike, Weapon Focus (greatsword)
Skills Acrobatics +6 (+2 to jump), Climb +11, Intimidate +11, Knowledge (religion) +3, Perception +18, Sense Motive +12, Stealth +15, Survival +16 (+20 to track); Racial Modifiers +4 Perception, +4 Survival
Languages Taur
SQ engineering intuition, scent, slayer talents (bleeding attack +2, lasting poison, poison use, weapon training), stalker, track +4
Other Gear +3 spiked shadow breastplate, +2 vicious Large greatsword


Environment any
Organization solitary or legion (24–144 taur wrathbringers)
Treasure triple

Taur of the ravager caste are feared and respected through their society who are dispatched on important operations. No more than a dozen ravagers are active at any one time; their numbers are kept in check by the dangerous nature of their missions.

This militarized approach to how ravagers operate is still new, and many ravagers are ill-suited to the rigors of command, being focused almost entirely on self-sufficiency and the skills necessary to stalk and murder foes who dare cross their path. A taur ravager stands 12 feet tall and weighs 900 lbs.

Within their society, ravagers are treated like kings. Scores of unproven petition a ravager in order to be assigned to a wrathbringer’s strike team. Among their own caste, ravagers compete for a warlord’s favor and are prone to treachery and in-fighting, which the warlords do nothing to dissuade.

Unlike the famed warlords who lead entire battalions of taur, the ravagers are uniquely inspired taur who take on mandated missions far removed from the greater vision of the species. In older days, the priestly caste of the taur would single out ravagers as crusaders sent on solitary wars in the name of Baphomet. The title of ravager comes from the aftermath of these original righteous pogroms, where these divine warriors of the taur would destroy entire worlds to see their varied goals accomplished. Now, enterprising taur warlords dispatch these chosen servants as proxies in larger operations.

Ravagers exist within a precarious position within taur society, riding on the legacy of their former glory while being questioned at every turn as to their true allegiances.

Ravagers all too well remember the time when they were the divine crusaders of Baphomet, meting out death and destruction in accordance with the demon lord’s will.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

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