Sound Warrior (Halfling Bard 5/Druid 4/Mystic Theurge 4)

Sound Warrior
CR 12

XP 19,200
Halfling Bard 5/Druid 4/Mystic Theurge 4
N Small humanoid (halfling)
Init +3; Senses Perception +17


AC 24, touch 17, flat-footed 20 (+4 armor, +2 deflection, +3 Dex, +1 dodge, +3 natural, +1 size)
hp 76 (5d8+4d8+4d6+18)
Fort +10, Ref +11, Will +14; +2 vs. fear, +4 vs. fey and plant-targeted effects, +4 vs. bardic performance, language-dependent, and sonic


Speed 20 ft.
Melee mwk dagger +10/+5 (1d3/19–20)
Ranged mwk dagger +13/+8 (1d3/19–20)
Special Attacks bardic performance 17 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +2), wild shape 2/day
Domain Spell-Like Abilities (CL 4th; concentration +6)

5/day—lightning arc (1d6+2 electricity)

Bard Spells Known (CL 9th; concentration +14)

3rd (4/day)charm monster (DC 20), displacement, haste, sculpt sound
2nd (5/day)hold person (DC 19), scare (DC 17), shatter, sound burst (DC 17)
1st (7/day)alarm, cause fear (DC 16), charm person (DC 18), remove fear, ventriloquism (DC 16)
0th (at will)ghost sound (DC 15), know direction, light, mage hand, message, resistance

Druid Spells Prepared (CL 8th; concentration +10)

D Domain spell; Domains Air


Before Combat The mystic theurge casts barkskin, freedom of movement, and pass without trace.

During Combat While aiding her companions with bardic performance, the mystic theurge harasses her opponents with call lightning, charm monster, and wind wall.

Base Statistics

Without barkskin, the mystic theurge’s statistics are AC 21, touch 17, flat-footed 17.


Str 10, Dex 16, Con 10, Int 10, Wis 15, Cha 20
Base Atk +8; CMB +7; CMD 23
Feats Combat Casting, Dodge, Great Fortitude, Greater Spell Focus (enchantment), Natural Spell, Spell Focus (enchantment), Toughness
Skills Acrobatics +5 (+1 when jumping), Climb +6, Diplomacy +9, Fly +9, Heal +6, Knowledge (arcana, religion) +8, Knowledge (geography, local) +9, Knowledge (history) +10, Knowledge (nature) +12, Perception +17, Perform (oratory, sing) +9, Sense Motive +9, Stealth +20, Survival +12
Languages Common, Druidic, Halfling
SQ bardic knowledge +2, combined spells (2nd), lore master 1/day, nature bond (Air domain), nature sense, trackless step, versatile performance (oratory), wild empathy +9, woodland stride
Combat Gear potion of cure serious wounds, smokesticks (5), thunderstones (5); Other Gear +2 leather armor, masterwork daggers (2), belt of mighty constitution +2, cloak of resistance +1, druid’s vestment, headband of alluring charisma +2, ring of protection +2, 486 gp


This cold, merciless barbarian fights for gold and glory.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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