Sanctified Prophet CR 12
3rd (3)—clairaudience/clairvoyance, glibness, suggestion (DC 20)
2nd (5)—detect thoughts (DC 17), hideous laughter (DC 19), locate object, zone of truth (DC 19)
1st (6)—charm person (DC 18), comprehend languages, divine favor, hypnotism (DC 18), identify
Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 21
Base Atk +9; CMB +8; CMD 25
Feats Combat Casting, Dodge, Extend Spell, Greater Spell Focus (enchantment), Improved Iron Will, Iron Will, Persuasive, Spell Focus (enchantment)
Combat Gear potions of cure moderate wounds (2), potion of mage armor; Other Gear +1 longsword, amulet of natural armor +1, cloak of resistance +2, headband of alluring charisma +2, ring of protection +1, jewelry and opulent clothing (worth 9,000 gp), 3,035 gp
Skills Appraise +18, Craft (jewelry) +13, Diplomacy +25, Intimidate +7, Knowledge (local, nobility) +18, Profession (merchant) +16, Sense Motive +13, Spellcraft +10
Languages Common, Dwarven, +1 additional
SQ business acumen (two size categories), mystical contacts, prophet’s chest, purchase spells (3rd, 2nd, or 1st level)
The sanctified prophet can spontaneously cast a spell even if she has expended all her spells per day by sacrificing currency or gems. This costs 3,000 gp for a 3rd-level spell, 1,500 gp for a 2nd-level spell, or 500 gp for a 1st-level spell.
The sanctified prophet treats settlements as two size categories larger when determining their base values and purchase limits.
Once per week, the sanctified prophet can purchase a spellcasting service at half its normal price.
Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.