Marshal of the Marsh (CR 12)

Marshal of the Marsh CR 12

XP 19,200
Grippli slayer 13
CG Small humanoid (grippli)
Init +5; Senses darkvision 60 ft.; Perception +21


AC 20, touch 16, flat-footed 15 (+4 armor, +5 Dex, +1 size); +1 dodge vs. ranged attacks hp 115 (13d10+39)
Fort +11, Ref +13, Will +6


Speed 30 ft., climb 20 ft.
Melee dagger +22/+17/+12 (1d3+2/19–20)
Ranged +1 ambushing longbow +23/+23/+18/+13 (1d6+4/×3+1d6 precision)
Special Attacks slayer’s advance 1/day, sneak attack +4d6, studied target +3 (3rd, swift action)


Before Combat The slayer hides, lying in wait for their target to get within range.

During Combat The slayer advances, using stealth before firing arrows at their target. When possible, the slayer hides again before firing to gain sneak attack and ambushing bonuses. The slayer prefers to capture their targets alive rather than kill them and will call for their surrender early in the fight.

Base Statistics Without the bonuses from the +1 ambushing longbow as well as Point-Blank Shot, Rapid Shot, and studied target, the slayer has the following stats: Melee dagger +19/+14/+9 (1d3–1/19–20); Ranged +1 ambushing longbow +21/+16/+11 (1d6/×3); CMB +11; Skills Intimidate +15, Knowledge (geography) +18, Perception +18, Sense Motive +21, Stealth +25 (+29 in marshes and forested areas), Survival +18.


Str 8, Dex 21, Con 16, Int 14, Wis 14, Cha 8
Base Atk +13; CMB +14; CMD 26
Feats Far Shot, Go Unnoticed, Low Profile, Manyshot, Point-Blank Shot, Rapid Shot, Shadow Strike, Shot On The Run, Weapon Finesse, Weapon Focus (longbow)
Skills Acrobatics +21, Climb +23, Heal +23, Intimidate +18, Knowledge (geography) +21, Perception +21, Sense Motive +21, Stealth +29 (+33 in marshes and forested areas), Survival +21; Racial Modifiers +4 Stealth in marshes and forested areas
Languages Common, Gnome, Grippli, Sylvan
SQ camouflage, combat style (archery), slayer talents (deadly range, fast stealth, ranger combat style [3], woodland stride), stalker, swamp stride, swift tracker, track +6
Gear potion of darkvision, potion of heroism, potion of tongues, +1 stanching studded leather, +1 ambushing longbow, arrows (20), dagger (5), belt of physical might +2 (Dex, Con), healer’s gloves, manacles, 124 gp


Capturing their quarry alive is the hallmark of the marshal of the marsh. Among grippli, elves, and other forest peoples, the marshal of the marsh is a recognized authority. Among humans, dwarves, and others who live away from marshes and wooded areas, the grippli is little more than another bounty hunter, seldom respected despite their peerless archery skills.

Section 15: Copyright Notice

Book of Beasts: Slayer Codex © 2021, Jon Brazer Enterprises, LLC. Authors: Dale C. McCoy, Jr.

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