Fiendslayer (Half-Elf Ranger 13)

Fiendslayer CR 12

XP 19,200
Half-Elf Ranger 13
N Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +26


AC 28, touch 16, flat-footed 22 (+8 armor, +5 Dex, +1 dodge, +4 natural)
hp 125 (13d10+49)
Fort +12, Ref +14, Will +7; +2 vs. enchantments
Defensive Abilities evasion; Immune fire (120 points), poison, sleep; Resist electricity 20


Speed 40 ft.
Melee +1 cold iron rapier +17/+12/+7 (1d6+3/15–20), +1 silver dagger +17/+12/+7 (1d4+2/19–20)
Ranged +1 light crossbow +19 (1d8+1/19–20)
Special Attacks favored enemy (evil outsiders +6, magical beasts +2, undead +2)
Ranger Spells Prepared (CL 10th; concentration +12)


Before Combat The ranger casts barkskin, bear’s endurance, delay poison, longstrider, protection from energy (fire), and resist energy (electricity).

During Combat If fighting demons or devils, the ranger applies oil of bless weapon to one weapon and drinks her potion of heroism.

Base Statistics

Without barkskin, bear’s endurance, delay poison, longstrider, protection from energy, and resist energy, the ranger’s statistics are AC 24, touch 16, flat-footed 18; hp 99; Fort +10; Immune sleep; Resist none; Speed 30; Con 12; Skills Acrobatics +15.


Str 14, Dex 21, Con 16, Int 10, Wis 14, Cha 8
Base Atk +13; CMB +15; CMD 31
Feats Dodge, Double Slice, Endurance, Greater Two-Weapon Fighting, Improved Critical (rapier), Improved Two-Weapon Fighting, Improved Vital Strike, Skill Focus (Perception), Two-Weapon Fighting, Two-Weapon Rend, Vital Strike, Weapon Finesse
Skills Acrobatics +15 (+19 when jumping), Knowledge (nature) +13, Knowledge (planes) +10, Linguistics +3, Perception +26, Ride +12, Stealth +21, Survival +18, Swim +10
Languages Abyssal, Celestial, Common, Elven, Infernal
SQ camouflage, elf blood, favored terrain (Abyss +4, underground +4, urban +2), hunter’s bond (companions), quarry, swift tracker, track +6, wild empathy +12, woodland stride
Combat Gear oil of bless weapon (2), potions of cure serious wounds (2), potion of heroism, potions of invisibility (2), +1 evil outsiderbane bolts (5), holy water (4); Other Gear +2 mithral breastplate, +1 cold iron rapier, +1 light crossbow with 15 bolts, +1 silver dagger, belt of incredible dexterity +2, cloak of resistance +1, 772 gp


The fiendslayer’s ultimate goal is to rid the mortal world of evil outsiders.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

scroll to top