Death Initiate (Human Monk 9/Assassin 4)

Death Initiate
CR 12

XP 19,200
Human Monk 9/Assassin 4
LE Medium humanoid (human)
Init +5; Senses Perception +18


AC 25, touch 21, flat-footed 19 (+2 armor, +1 deflection, +5 Dex, +1 dodge, +2 monk, +2 natural, +2 Wis)
hp 88 (9d8+4d8+22)
Fort +9, Ref +14, Will +10; +2 vs. enchantments or poison
Defensive Abilities improved evasion, uncanny dodge; Immune disease


Speed 60 ft.
Melee unarmed strike +15/+10 (1d10+1 plus 1d6 electricity) or mwk quarterstaff +11/+6 (1d6+1) or flurry of blows (unarmed strike) +16/+16/+11/+11/+6 (1d10+1 plus 1d6 electricity)
Ranged +1 shuriken +16/+11 (1d2+2) or flurry of blows (+1 shuriken) +17/+17/+12/+12/+7 (1d2+1)
Special Attacks death attack (DC 16), flurry of blows, sneak attack +2d6, stunning fist (10/day, DC 18), true death (DC 19)


Before Combat The assassin drinks her potion of barkskin, attempts to study her victim for 3 rounds, and drinks her potion of haste.

During Combat Disguised as a modest pilgrim, the assassin sidles up to her mark and makes her death attack with a Stunning Fist attack. She then retreats to throw flurries of shuriken.

Base Statistics

Without barkskin, the assassin’s statistics are AC 23, touch 21, flat-footed 17.


Str 12, Dex 21, Con 12, Int 14, Wis 14, Cha 8
Base Atk +9; CMB +13; CMD 31
Feats Deadly Aim, Deflect Arrows, Dodge, Extra Ki, Improved Unarmed Strike, Nimble Moves, Point-Blank Shot, Step Up, Stunning Fist, Weapon Finesse, Weapon Focus (shuriken, unarmed strike)
Skills Acrobatics +21 (+42 when jumping), Bluff +6, Climb +11, Diplomacy +2, Disguise +6, Intimidate +7, Knowledge (geography, local, nature) +5, Knowledge (history) +8, Knowledge (religion) +6, Perception +18, Sense Motive +12, Stealth +21, Swim +7
Languages Auran, Common, Infernal
SQ fast movement, hidden weapons, high jump, ki pool (8 points, magic), maneuver training, poison use, slow fall 40 ft., wholeness of body
Combat Gear potion of barkskin, potion of cure serious wounds, potion of haste; Other Gear +1 humanbane shuriken (5), +1 shuriken (20), adamantine shuriken (10), cold iron shuriken (10), masterwork quarterstaff, belt of physical might +2 (Str, Dex), bracers of armor +2, cloak of resistance +1, ring of protection +1, shock amulet of mighty fists, 235 gp


These monks deal swift and dispassionate death to those who threaten or cross their monastery.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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