Champion of Magic
AC 21, touch 12, flat-footed 21 (+8 armor, +2 deflection, –1 Dex, +1 natural, +1 size)
hp 134 (2d10+7d6+4d10+72)
Fort +15, Ref +6, Will +13; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); DR 10/adamantine (130 points)
Speed 15 ft.
Melee +1 warhammer +14/+9 (1d6+5/×3)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, smite evil (+3 attack and AC, +2 damage)
Gnome Spell-Like Abilities (CL 13th; concentration +16)
Paladin Spell-Like Abilities (CL 2nd; concentration +5)
At will—detect evil
Sorcerer Spells Known (CL 10th; concentration +13; arcane spell failure 15%)
5th (3/day)—wall of force
4th (5/day)—dimension door, resilient sphere (DC 17), stoneskin
3rd (7/day)—dispel magic, displacement, fly, heroism
2nd (7/day)—darkvision, invisibility, scorching ray, see invisibility, web (DC 15)
1st (7/day)—comprehend languages, enlarge person, identify, magic missile, shield, true strike
0th (at will)—arcane mark, dancing lights, detect magic, disrupt undead, mending, prestidigitation, ray of frost, read magic, resistance
During Combat The eldritch knights separates large groups with a wall of force, then attacks opponents outside of the wall before passing through it with dimension door to finish off the remainder of his assailants.
Str 14, Dex 8, Con 18, Int 12, Wis 10, Cha 17
Base Atk +9; CMB +10; CMD 21
Feats Arcane Armor Mastery, Arcane Armor Training, Craft Magic Arms and Armor, Eschew Materials, Extra Lay on Hands, Power Attack, Still Spell, Toughness, Weapon Focus (warhammer), Weapon Specialization (warhammer)
Skills Craft (armor) +10, Diplomacy +9, Heal +5, Knowledge (arcana, religion) +9, Perception +12, Spellcraft +9, Use Magic Device +11
Languages Common, Draconic, Gnome, Sylvan
SQ arcane bond (+1 warhammer), aura, bloodline arcana (+1 DC for spells augmented by metamagic feats that increase spell level), code of conduct, diverse training, lay on hands (1d6, 6/day), metamagic adept (2/day)
Other Gear +2 mithral breastplate, +1 warhammer, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, ring of protection +2, silver holy symbol, diamond dust (worth 500 gp), 968 gp
DESCRIPTIONThese eldritch knights seek out evil spellcasters and dispense justice for their misdeeds.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.