Arcanothief CR 12
AC 22, touch 16, flat-footed 18 (+5 armor, +1 deflection, +4 Dex, +1 natural, +1 size)
hp 111 (4d8+5d6+4d6+44)
Fort +9, Ref +16, Will +10; +2 vs. fear
Defensive Abilities evasion, trap sense +1, uncanny dodge
Sorcerer Spells Known (CL 9th; concentration +12; arcane spell failure 10%)
4th (4/day)—arcane eye, dimension door
3rd (7/day)—dispel magic, flame arrow, gaseous form
2nd (7/day)—false life, invisibility, knock, locate object, spider climb
1st (7/day)—detect secret doors, erase, feather fall, floating disk, identify, unseen servant
0th (at will)—acid splash, detect magic, detect poison, light, mage hand, open/close, prestidigitation, ray of frost
Before Combat The arcane trickster casts false life.
During Combat The arcane trickster stays out of melee, using invisibility, gaseous form, and dimension door to keep her distance while pelting foes with crossbow bolts. When in dire straits, she uses her scroll of teleport to flee.
Without false life, the arcane trickster’s statistics are hp 97.
Str 6, Dex 18, Con 16, Int 13, Wis 10, Cha 16
Base Atk +7; CMB +4; CMD 19
Feats Arcane Armor Training, Eschew Materials, Extend Spell, Improved Lightning Reflexes, Lightning Reflexes, Nimble Moves, Skill Focus (Disable Device), Still Spell
Skills Acrobatics +15 (+11 when jumping), Climb +9, Disable Device +26, Escape Artist +11, Knowledge (arcana) +10, Perception +16, Stealth +24, Swim +7, Use Magic Device +12
Languages Common, Draconic, Halfling
SQ arcane bond (+1 heavy crossbow), bloodline arcana (+1 DC for spells with metamagic feats that increase spell level), metamagic adept (1/day), ranged legerdemain, rogue talents (quick disable, trap spotter), trapfinding +2
Combat Gear +1 construct–bane bolts (3), +1 undead–bane bolts (3), potions of cure serious wounds (2), scroll of neutralize poison, scroll of remove curse, scroll of remove disease, scroll of teleport, wand of delay poison (10 charges), antitoxin (5), holy water (5), tindertwigs (5); Other Gear +1 mithral chain shirt, +1 heavy crossbow with 20 bolts, masterwork rapier, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +2, gloves of arrow snaring, ring of protection +1, everburning torch, masterwork thieves’ tools, spell component pouch, 56 gp
DESCRIPTIONMasters at breaking into wizard towers and sorcerer societies, arcanothieves steal magic items, supplying local fences or selling directly to visiting adventurers.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.