Arcanothief (Halfling Rogue 4/Sorcerer 5/Conjurer 4)

Arcanothief CR 12

XP 19,200
Halfling rogue 4/sorcerer 5/arcane trickster 4
N Small humanoid (halfling)
Init +4; Senses Perception +16


AC 22, touch 16, flat-footed 18 (+5 armor, +1 deflection, +4 Dex, +1 natural, +1 size)
hp 111 (4d8+5d6+4d6+44)
Fort +9, Ref +16, Will +10; +2 vs. fear
Defensive Abilities evasion, trap sense +1, uncanny dodge


Speed 20 ft.
Melee mwk rapier +7/+2 (1d4–2)
Ranged +1 heavy crossbow +13 (1d8+1/19–20)
Special Attacks impromptu sneak attack 1/day, sneak attack +4d6

Sorcerer Spells Known (CL 9th; concentration +12; arcane spell failure 10%)

Bloodline arcane


Before Combat The arcane trickster casts false life.

During Combat The arcane trickster stays out of melee, using invisibility, gaseous form, and dimension door to keep her distance while pelting foes with crossbow bolts. When in dire straits, she uses her scroll of teleport to flee.

Base Statistics

Without false life, the arcane trickster’s statistics are hp 97.


Str 6, Dex 18, Con 16, Int 13, Wis 10, Cha 16
Base Atk +7; CMB +4; CMD 19
Feats Arcane Armor Training, Eschew Materials, Extend Spell, Improved Lightning Reflexes, Lightning Reflexes, Nimble Moves, Skill Focus (Disable Device), Still Spell

Skills Acrobatics +15 (+11 when jumping), Climb +9, Disable Device +26, Escape Artist +11, Knowledge (arcana) +10, Perception +16, Stealth +24, Swim +7, Use Magic Device +12
Languages Common, Draconic, Halfling
SQ arcane bond (+1 heavy crossbow), bloodline arcana (+1 DC for spells with metamagic feats that increase spell level), metamagic adept (1/day), ranged legerdemain, rogue talents (quick disable, trap spotter), trapfinding +2
Combat Gear +1 constructbane bolts (3), +1 undeadbane bolts (3), potions of cure serious wounds (2), scroll of neutralize poison, scroll of remove curse, scroll of remove disease, scroll of teleport, wand of delay poison (10 charges), antitoxin (5), holy water (5), tindertwigs (5); Other Gear +1 mithral chain shirt, +1 heavy crossbow with 20 bolts, masterwork rapier, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +2, gloves of arrow snaring, ring of protection +1, everburning torch, masterwork thieves’ tools, spell component pouch, 56 gp


Masters at breaking into wizard towers and sorcerer societies, arcanothieves steal magic items, supplying local fences or selling directly to visiting adventurers.
Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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