Acid Terror (Human Sorcerer 9/Dragon Disciple 4)

Acid Terror
CR 12

XP 19,200
Human Sorcerer 9/Dragon Disciple 4
LE Medium humanoid (human)
Init +6; Senses Perception +12


AC 24, touch 15, flat-footed 21 (+4 armor, +2 deflection, +2 Dex, +1 dodge, +5 natural)
hp 108 (9d6+4d12+48)
Fort +9, Ref +10, Will +11; Resist acid 10


Speed 30 ft.
Melee 2 claws +10 (1d6+3 plus 1d6 acid), bite +10 (1d6+4) or quarterstaff +10/+5 (1d6+3)
Special Attacks breath weapon (30-foot cone, 13d6 acid, DC 22, 2/day), claws (2, 1d6+3 plus 1d6 acid, magic, 9 rounds/day), dragon bite

Sorcerer Spells Known (CL 12th; concentration +18)

6th (4/day)acid fog, form of the dragon I
5th (6/day)cloudkill (DC 23), feeblemind (DC 22), spell resistance
4th (7/day)black tentacles, confusion (DC 21), dimension door, fear (DC 20)
3rd (7/day)displacement, fly, hold person (DC 20), stinking cloud (DC 21), suggestion (DC 20)
2nd (8/day)acid arrow, glitterdust (DC 20), hideous laughter (DC 19), invisibility, resist energy, web (DC 20)
1st (8/day)charm person (DC 18), color spray (DC 17), mage armor, magic missile, reduce person (DC 17), silent image (DC 17)
0th (at will)acid splash, dancing lights, daze (DC 17), detect magic, mage hand, message, open/close, ray of frost, read magic

Bloodline draconic (green)


Before Combat As soon as she suspects combat is imminent, the dragon disciple casts mage armor and spell resistance.

During Combat The dragon disciple prefers to keep her distance, and starts combat by casting quickened web followed by acid fog. She then casts fly, black tentacles, acid arrow, feeblemind, and cloudkill, with judicious uses of Quickened Spell.

Base Statistics

Without mage armor, the dragon disciple’s statistics are AC 20, touch 15, flat-footed 17.


Str 16, Dex 14, Con 15, Int 10, Wis 8, Cha 22
Base Atk +7; CMB +10; CMD 25
Feats Combat Casting, Dodge, Eschew Materials, Greater Spell Focus (conjuration), Improved Initiative, Iron Will, Lightning Reflexes, Quicken Spell, Spell Focus (conjuration, enchantment), Toughness
Skills Climb +4, Fly +6, Intimidate +19, Knowledge (arcana) +8, Linguistics +1, Perception +12, Spellcraft +7, Stealth +9
Languages Common, Draconic
SQ blood of dragons, bloodline arcana (acid spells deal +1 damage per die)
Combat Gear potion of cure serious wounds, potion of delay poison, wand of detect thoughts (15 charges); Other Gear quarterstaff, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +2, hat of disguise, headband of alluring charisma +2, ring of protection +2, 800 gp


Cunning and manipulative, these dragon disciples trap their foes with schemes and spells before showering them with deadly acid.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

scroll to top