Trickster Priest (Human Cleric 12)

Trickster Priest CR 11

XP 12,800
Human Cleric 12
CN Medium humanoid (human)
Init +6; Senses Perception +11

DEFENSE

AC 26, touch 13, flat-footed 24 (+9 armor, +1 deflection, +2 Dex, +1 natural, +3 shield)
hp 105 (12d8+24)
Fort +12, Ref +9, Will +14

OFFENSE

Speed 20 ft.
Melee mwk whip +9/+4 (1d3–1 nonlethal)
Ranged mwk heavy crossbow +12 (1d10/19–20)
Special Attacks channel negative energy 8/day (DC 21, 6d6)
Domain Spell-Like Abilities (CL 12th; concentration +17)

At will—charming smile (12 rounds/day, DC 21), master’s illusion (12 rounds/day, DC 21)
8/day—copycat (12 rounds), dazing touch

Cleric Spells Prepared (CL 12th; concentration +17)

D Domain spell; Domains Charm, Trickery

TACTICS

Before Combat The cleric uses his wand of bear’s endurance, then casts magic vestment.

During Combat The cleric uses charm spells, hold spells, and suggestion to disable opponents or turn them into allies. He casts heroism and prayer to bolster companions, and uses his copycat domain power and spell resistance to protect himself, channeling negative energy to harm creatures who resist enchantment.

Base Statistics

Without bear’s endurance and magic vestment, the cleric’s statistics are AC 24, touch 13, flat-footed 22; hp 81; Fort +10; Con 12.

STATISTICS

Str 8, Dex 15, Con 16, Int 10, Wis 20, Cha 16
Base Atk +9; CMB +8; CMD 21
Feats Extra Channel, Greater Spell Focus (enchantment), Improved Channel, Improved Initiative, Lightning Reflexes, Selective Channeling, Spell Focus (enchantment)
Skills Bluff +11, Diplomacy +17, Heal +14, Intimidate +8, Perception +11, Spellcraft +6
Languages Common
SQ aura
Combat Gear potion of cure moderate wounds, wand of bear’s endurance (10 charges); Other Gear +1 breastplate, +2 light wooden shield, masterwork heavy crossbow with 20 bolts, masterwork whip, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +1, headband of inspired wisdom, ring of protection +1, silver unholy symbol, 621 gp

DESCRIPTION

The trickster priest serves the goddess of trickery and revenge, using guile and magic to manipulate others.


Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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