Toothy Transmuter (Half-Orc Transmuter 12)

Toothy Transmuter
CR 11

XP 12,800
Half-orc transmuter 12
CE Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft., see invisibility; Perception +11


AC 15, touch 11, flat-footed 15 (+4 armor, +1 deflection)
hp 102 (12d6+58)
Fort +9, Ref +6, Will +11
Defensive Abilities orc ferocity; DR 10/magic (ranged weapon attack only; 100 points); Immune fire (120 points)


Speed 30 ft.
Melee +1 greataxe +11/+6 (1d12+5/×3)
Arcane School Spell-Like Abilities (CL 12th; concentration +18)

At willchange shape (beast shape III/elemental body II, 12 rounds/day)
9/day—telekinetic fist (1d4+6 bludgeoning)

Transmuter Spells Prepared (CL 12th; concentration +18)

Opposition Schools enchantment, necromancy


Before Combat The wizard casts mage armor, protection from arrows, protection from energy (fire), and see invisibility. He uses physical enhancement to increase his Constitution.

During Combat The wizard casts mass enlarge person on allies, then casts black tentacles, disintegrate, and area damage spells. If out of attack spells, he casts transformation and enters melee.

Base Statistics

Without mage armor, protection from arrows, protection from energy (fire), and see invisibility, the wizard’s statistics are Senses darkvision 60 ft.; AC 11, touch 11, flat-footed 11; DR none; Immune none.


Str 16, Dex 10, Con 16, Int 22, Wis 12, Cha 8
Base Atk +6; CMB +9; CMD 20
Feats Brew Potion, Combat Casting, Craft Wondrous Item, Improved Initiative, Power Attack, Scribe Scroll, Toughness, Vital Strike, Weapon Focus (greataxe)
Skills Climb +8, Fly +8, Handle Animal +4, Intimidate +11, Knowledge (arcana) +19, Knowledge (dungeoneering, geography, history, local, nature) +14, Perception +11, Sense Motive +6, Spellcraft +19, Stealth +3, Survival +6, Swim +8
Languages Abyssal, Common, Draconic, Giant, Goblin, Infernal, Orc
SQ arcane bond (amulet), orc blood, physical enhancement +3, weapon familiarity
Combat Gear potions of bear’s endurance (4), potions of bull’s strength (4), potion of cure moderate wounds, potions of invisibility (4), scroll of greater dispel magic, scroll of transformation; Other Gear +1 greataxe, cloak of resistance +2, gloves of arrow snaring, headband of vast intelligence +4, ring of protection +1, spellbook, 930 gp


A toothy transmuter leads savages to victory in battle.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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