Secret Agent CR 11
Speed 30 ft.
Melee +1 short sword +13/+8 (1d6+3/19–20 plus poison)
Ranged dagger +12 (1d4+2/19–20 plus poison)
Special Attacks death attack (DC 17), quiet death, sneak attack +6d6, swift death 1/day, true death (DC 21)
Str 14, Dex 18, Con 16, Int 13, Wis 10, Cha 8
Base Atk +8; CMB +10; CMD 26
Feats Combat Expertise, Deceitful, Dodge, Greater Feint, Improved Feint, Improved Initiative, Weapon Finesse
Skills Acrobatics +18, Bluff +18, Craft (traps) +14, Disable Device +18, Disguise +18, Intimidate +14, Knowledge (history) +9, Perception +15, Stealth +18
Languages Common, +1 additional (cannot speak)
SQ hidden weapons, improved uncanny dodge, poison use, rogue talents (bleeding attack, slow reactions, surprise attack), trap sense +2, trapfinding +3
Combat Gear potion of barkskin, potion of cure serious wounds, potion of fox’s cunning, potion of heroism, potions of invisibility (2), antitoxin (2), purple worm poison (2 doses), wyvern poison (1 dose); Other Gear +1 chain shirt, +1 short sword, daggers (2), belt of incredible dexterity +2, cloak of resistance +2, ring of protection +1, everburning torch, thieves’ tools, wooden holy symbol, 95 gp
Pathfinder Campaign Setting: Inner Sea NPC Codex © 2013, Paizo Publishing, LLC; Authors: John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor.