Sage (Human Abjurer 5/Expert 7)

Sage CR 11

XP 12,800
Human abjurer 5/expert 7
N Medium humanoid
Init +0; Senses Perception +10


AC 14, touch 10, flat-footed 14 (+4 armor)
hp 61 (12 HD; 7d8+5d6+12)
Fort +5, Ref +4, Will +12
Defensive Abilities protective ward 10/day (+2 deflection, 7 rounds), resistance


Speed 30 ft.
Melee quarterstaff +6/+1 (1d6–1)
Ranged dart +7 (1d4)
Wizard Spells Prepared (CL 5th; concentration +12)

3rdmagic circle against evil, sepia snake sigil (DC 20), stinking cloud (DC 20), suggestion (DC 20)
2ndglitterdust (DC 19), locate object, protection from arrows, touch of idiocy, whispering wind
1stcharm person (DC 18), color spray (DC 18), feather fall, mage armor, shield, unseen servant
0 (at will)arcane mark, detect magic, message, read magic

Prohibited Schools evocation, necromancy


Str 8, Dex 10, Con 12, Int 24, Wis 14, Cha 13
Base Atk +7; CMB +6; CMD 21
Feats Arcane Strike, Craft Wand, Craft Wondrous Item, Defensive Combat Training, Magical Aptitude, Scribe Scroll, Skill Focus (Knowledge [history]), Skill Focus (Use Magic Device), Spell Mastery
Skills Appraise +14, Diplomacy +6, Heal +6, Knowledge (choose one) +28, Knowledge (all others) +20, Linguistics +22, Perception +10, Profession (scribe) +10, Sense Motive +7, Spellcraft +26, Use Magic Device +26
Languages Common, plus 19 other languages
SQ arcane bond (ring of sustenance)
Combat Gear wands of acid arrow (50 charges), cure light wounds (50 charges), identify (50 charges), light (50 charges); Other Gear quarterstaff, darts (2), brooch of shielding, broom of flying, cloak of resistance +1, headband of vast intellect +4 (Spellcraft, Use Magic Device), ring of sustenance, magnifying glass, merchant’s scale
Boon A sage can translate any foreign language for PCs or make up to five skill checks (including identifying magic items) for PCs. A sage can also craft magic items at a 10% discount.


A sage is an academic of the first order. Both a polyglot and polymath, a sage can be consulted to answer any number of questions by anyone wealthy enough to afford her considerable fees. A sage is often accompanied by a merchant prince who procures all the research materials she desires (CR 12), and together they may sit on the small council of a queen (CR 13) or king (CR 15).

Section 15: Copyright Notice

Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Authors: Cam Banks, Wolfgang Baur, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K Reynolds, F. Wesley Schneider, Amber Scott, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

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