Infused Wasteland Magus (CR 11)

Infused Wasteland Magus CR 11

XP 12,800
Female infused magus (staff magus) 12
N Medium humanoid (aether, human)
Init +4; Senses Perception +7


AC 25, touch, 13 flat-footed 22 (+8 armor, +3 Dex, +4 shield)
hp 66 (12d8+12)
Fort +9, Ref +8, Will +7
Defensive Abilities quarterstaff defense; DR 10/adamantine (up to 120 damage); Immune aetherite radiation


Speed 30 ft. (20 ft. in armor)
Melee +1 ghost touch quarterstaff +15/+10 (1d6+7)
Special Attacks improved spell combat, spellstrike
Spell-Like Abilities (CL 12th; concentration +13; +17 casting defensively)

At willmage hand, open/close

Spells Prepared (CL 12th; concentration +16; +20 casting defensively)

4thdimension door, invisibility (greater), reduce person (mass) (DC 18), stoneskin
3rddispel magic (2), fireball (DC 17), force punch (DC 17), vampiric touch
2nd—bull’s strength, cat’s grace, glitterdust (DC 16), mirror image, shatter (DC 16), web (DC 16)
1stcorrosive touch, feather fall, hydraulic push, magic missile, ray of enfeeblement (2) (DC 15)
0daze (DC 14), detect magic, light, mage hand, read magic


Before Combat The magus casts bull’s strength, cat’s grace, and stoneskin and activates his shield spell-like ability.

During Combat In the first round of combat, the wasteland magi will cast greater invisibility to get an advantage on her foes and keeps mobile throughout the battle when possible in order to confuse her opponents as to her exact location, using dimension door if necessary and moving enemies strategically with hydraulic push and force punch.

If presented with a large number of melee attackers, she will attempt to use reduce person (mass) to weaken their damage potential. Obviously spell-enhanced combatants will be targeted with dispel magic and engaged in melee with spellstrike attacks if possible.

Morale If reduced below 20 hp, the wasteland magus will attempt to retreat, using dimension door, if still available, and web to discourage pursuit.

Base Statistics

When not enhanced through his spells, the magus’s statistics are:

Init +2, AC 19, DR none, Ref +6, Melee +1 ghost touch quarterstaff +12/+7 (1d6+4), Str 16, Dex 14, CMB +12, CMD 24, Skills Acrobatics +7, Fly +6


Str 20, Dex 18, Con 13, Int 18, Wis 8, Cha 12
Base Atk +9; CMB +12; CMD 28
Feats Arcane Strike, Combat Casting, Greater Spell Penetration, Power Attack, Riving Strike, Spell Penetration, Quarterstaff Master, Weapon Focus (quarterstaff ), Weapon Specialization (quarterstaff)
Skills Acrobatics +13, Diplomacy +7, Intimidate +10, Knowledge (arcana) +19, Knowledge (nature) +19, Knowledge (planes) +19, Survival +11
Languages Common, Erahthi, Ignan, Okantan, Terran
SQ arcane pool (10), knowledge pool, medium armor, psychic bonding (3 maximum), improved spell recall, staff weapon.
Combat Gear potion of cure moderate wounds (2); Other Gear +2 ultraweave armor, greater aetheric capacitor (560 au), headband of vast intelligence +2, spellbook (contains all 0-level spells and all prepared spells as well as the following: 4tharcana theft, 3rdhold person; 2ndblood transcription; 1stcomprehend languages, disguise self, mount, protection from evil, unseen servant)

Wasteland magi are pariahs of Hierarchy society, dwelling on the fringes and living among the dangerous Wasteland communities on Akasaat. Most Wasteland magi are loners, keeping to themselves and concealing their spellcasting ability whenever possible.

Section 15: Copyright Notice

Alien Codex © 2018, Legendary Games; Lead Designer: Jason Nelson. Authors: Anthony Adam, Kate Baker, John Bennet, Eytan Bernstein, Robert Brookes, Russ Brown, Duan Byrd, Paris Crenshaw, Jeff Dahl, Robyn Fields, Joel Flank, Matt Goodall, Robert J. Grady, Jim Groves, Steven T. Helt, Thurston Hillman, Tim Hitchcock, Nick Hite, Daniel Hunt, Mike Kimmel Marshall, Isabelle Lee, Jeff Lee, Lyz Liddell, Jason Nelson, Richard Pett, Tom Phillips, Jeff Provine, Alistair J. Rigg, Alex Riggs, Wendall Roy, Mike Shel, Neil Spicer, Todd Stewart, Russ Taylor, Rachel Ventura, Mike Welham, George Loki Williams, Scott Young.

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