AC 22, touch 11, flat-footed 22 (+11 armor, +1 deflection)
hp 142 (12d10+72)
Fort +13, Ref +5, Will +11; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); Immune charm, disease, fear
Speed 20 ft.
Melee +1/+1 dwarven urgrosh +18/+13/+8 (1d8+7/1d6+7/×3)
Ranged mwk light crossbow +13 (1d8/19–20)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, channel positive energy (DC 16, 6d6), smite evil 4/day (+0 attack and AC, +12 damage)
Paladin Spell-Like Abilities (CL 12th; concentration +12)
At will—detect evil
Without resist energy, the paladin’s statistics are Resist none.
Str 18, Dex 10, Con 18, Int 8, Wis 15, Cha 10
Base Atk +12; CMB +16; CMD 27 (31 vs. bull rush or trip)
Feats Improved Vital Strike, Mounted Combat, Power Attack, Toughness, Vital Strike, Weapon Focus (dwarven urgrosh)
Skills Intimidate +2, Perception +7 (+9 to notice unusual stonework), Ride +3
Languages Common, Dwarven
SQ aura, code of conduct, divine bond (mount), lay on hands (6d6, 6/day), mercies (dazed, fatigued, poisoned, stunned)
Combat Gear potion of displacement, potions of haste (2); Other Gear +2 full plate, +1/+1 dwarven urgrosh, masterwork light crossbow with 10 bolts, belt of giant strength +2, cloak of resistance +1, ring of protection +1, silver holy symbol, chainmail barding, military saddle, 379 gp
DESCRIPTIONThe forge rider defends dwarven communities and meets foes head on.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.