Dilettante CR 11
Str 8, Dex 14, Con 10, Int 18, Wis 12, Cha 17
Base Atk +9; CMB +8; CMD 22
Feats Alertness, Combat Expertise, Deceitful, Dodge, Greater Disarm, Improved Disarm, Weapon Finesse
Skills Acrobatics +17, Bluff +22, Diplomacy +18, Disable Device +19, Disguise +22, Knowledge (local) +19, Knowledge (nobility, religion) +16, Perception +20, Perform (dance, sing) +18, Sense Motive +20, Stealth +17, Use Magic Device +18
Languages Common, Dwarven, Elven, Gnome, Halfling
SQ rogue talents (improved evasion, major magic, minor magic, quick disable, slippery mind, trap spotter), trapfinding +6
Combat Gear potions of glibness (2), scrolls of tongues (2), wand of mage armor (20 charges); Other Gear +1 frost dagger, dagger, cloak of resistance +2, headband of alluring charisma +2, ring of protection +1, disguise kit, masterwork thieves’ tools, jewelry (worth 200 gp), 696 gp
DESCRIPTIONThe dilettante developed magical abilities, but eventually decided to avoid both the arcane and divine paths.
Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.