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Aquatic Assassin (CR 11)

Aquatic Assassin CR 11

XP 12,800
Half-elf slayer 12
CE Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +20

DEFENSE

AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex)
hp 82 (12d10+12)
Fort +9, Ref +13, Will +4; +2 vs. enchantments; Immune sleep

OFFENSE

Speed 30 ft.
Melee unarmed strike +16/+11/+6 (1d3+4)
Ranged +1 underwater light crossbow +21/+16/+11 (1d8+7/19–20)
Special Attacks assassinate (DC 22), deadly range +10 ft., slowing strike (DC 22), sneak attack +4d6, studied target +3 (3rd, swift action)

TACTICS

Before Combat The slayer either hides in water, waiting for the target to get close or disguises themself to get close to the target. In either case, the slayer studies the target and prepares to assassinate them.

During Combat The slayer first attempts to assassinate the target. If hiding, the slayer uses Focused Shot and Pinpoint Targeting to reduce the armor class down to as close to 10 as possible. If disguising themself, they attack with an unarmed strike to attempt the assassination. Should the assassination fail, the slayer attempts to drag the target to the water and hold them under until they die from drowning.

Base Statistics Without studied target and Focused Shot, the slayer has the following stats: Melee unarmed strike +13/+8/+3 (1d3+1); Ranged +1 underwater light crossbow +18/+13/+8 (1d8+1/19–20); Special Attacks assassinate (DC 19), slowing strike (DC 19); CMB +17 (+19 drag, +21 grapple); Skills Bluff +14, Disguise +14, Knowledge (geography) +18, Perception +17, Sense Motive +15, Stealth +20

STATISTICS

Str 13, Dex 20, Con 12, Int 16, Wis 10, Cha 8
Base Atk +12; CMB +20 (+22 drag, +24 grapple); CMD 28 (30 vs. drag, grapple)
Feats Agile Maneuvers, Focused Shot, Improved Drag, Improved Grapple, Improved Unarmed Strike, Pinpoint Targeting, Power Attack, Quick Drag, Rapid Reload
Skills Acrobatics +20, Bluff +17, Disguise +17, Knowledge (geography) +21, Perception +20, Sense Motive +18, Stealth +23, Swim +25, Use Magic Device +11; Racial Modifiers +2 Perception, +4 Swim
Languages Aboleth, Aquan, Common, Dark Folk, Elven
SQ combat style (crossbow), elf blood, favored terrain (water +2), slayer talents (assassinate, deadly range, ranger combat style [3], slayer camouflage, slowing strike, terrain mastery), stalker, swift tracker, track +6, water child
Gear potion of invisibility, potion of resist electricity 10, potion of water breathing, wand of hold person (DC 13, 11 charges), +2 studded leather, +1 underwater light crossbow, crossbow bolts (10), aegis of recovery, gauntlet of the skilled maneuver (grapple), headband of vast intelligence +2, ring of swimming, 114 gp

ABOUT

Feeling most at home in the water, the aquatic assassin lies in wait in a river or by the sea docks for their target to draw near. Once close enough, the assassin attacks, leaping out of the water to drag their target into the depths and finish them off.