Scheming Fencer (Human Fighter 11)

Scheming Fencer CR 10

XP 9,600
Human Fighter 11
CE Medium humanoid (human)
Init +6; Senses Perception +0


AC 25, touch 16, flat-footed 19 (+7 armor, +6 Dex, +2 natural)
hp 98 (11d10+33)
Fort +10, Ref +10, Will +6; +3 vs. fear
Defensive Abilities bravery +3


Speed 30 ft., climb 20 ft.
Melee +1 rapier +19/+14/+9 (1d6+8/15–20), mwk dagger +18/+13 (1d4+5/19–20)
Ranged dagger +19 (1d4+5/19–20) or mwk composite longbow +19/+14/+9 (1d8+2/×3)
Special Attacks weapon training (light blades +2, bows +1)


Before Combat The fighter drinks her potions of bull’s strength, cat’s grace, and barkskin. If she’s planning betrayal, a scheming fencer doesn’t down her potions until just before her treachery.

During Combat The fighter uses Combat Expertise, hoping to wear her foes down. Every few rounds, she makes a disarm attempt with one of her attacks. She likes to gain a height advantage using her slippers of spider climbing.

Base Statistics

Without bull’s strength, cat’s grace, and barkskin, the fighter’s statistics are Init +4; AC 21, touch 14, flat-footed 17; Ref +8; Melee +1 rapier +17/+12/+7 (1d6+6/15–20), mwk dagger +16/+11 (1d4+3/19–20); Ranged dagger +17 (1d4+3/19–20) or mwk composite longbow +17/+12/+7 (1d8+2/×3); Str 12, Dex 19; CMB +12 (+14 disarm); CMD 26 (28 vs. disarm); Skills Acrobatics +15, Climb +13.


Str 16, Dex 23, Con 14, Int 13, Wis 10, Cha 8
Base Atk +11; CMB +14 (+16 disarm); CMD 30 (+32 vs. disarm)
Feats Combat Expertise, Critical Focus, Double Slice, Improved Critical (rapier), Improved Disarm, Improved Two-Weapon Fighting, Iron Will, Sickening Critical, Two-Weapon Fighting, Two-Weapon Rend, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier)
Skills Acrobatics +17, Bluff +10, Climb +15, Knowledge (local) +5, Perform (sing) +5, Sense Motive +9
Languages Common, Elven
SQ armor training 3
Combat Gear potion of barkskin, potion of bull’s strength, potion of cat’s grace, potions of cure moderate wounds (2), potions of protection from good (CL 2nd) (2), silversheen; Other Gear +1 breastplate, +1 rapier, daggers (3), masterwork composite longbow (+1 Str) with 20 arrows, masterwork dagger, belt of incredible dexterity +2, cloak of resistance +1, slippers of spider climbing, 121 gp


Cosmopolitan patrons hire scheming fencers as either bodyguards or enforcers. Groups of these warriors can also serve as soldiers, guards, and protectors.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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