Noble Summoner (Human Summoner 11)

Noble Summoner CR 10

XP 9,600
Female human summoner 11
LE Medium humanoid
Init +1; Senses Perception +2


AC 18, touch 12, flat-footed 17 (+6 armor, +1 deflection, +1 Dex)
hp 68 (11d8++10)
Fort +3, Ref +6, Will +9


Speed 30 ft.
Melee +2 scythe +9/+4 (2d4+1)
Spell-Like Abilities (CL 11th; concentration +15)

7/daysummon monster VI

Summoner Spells Prepared (CL 11th; concentration +15)

4thacid pit*, summon accuser, wall of stone
3rddispel magic, fire shield, heroism, rejuvenate eidolon, stoneskin
2ndblur, bull’s strength (2), create pit, haste
1stendure elements, enlarge person, grease, identify, *, unfetter
0acid splash (DC 14), detect magic, mending, message, , resistance


Str 8, Dex 12, Con 10, Int 14, Wis 14, Cha 18
Base Atk +8; CMB +7; CMD 19
Feats Augment Summoning, Empower Spell, Eschew Materials, Lightning Reflexes, Magical Aptitude, Martial Weapon Proficiency (scythe), Spell Focus (conjuration)
Skills Craft (alchemy) +9, Knowledge (arcana) +9, Knowledge (engineering) +9, Knowledge (local) +9, Knowledge (planes) +11, Knowledge (religion) +7, Linguistics +16, Ride +10, Spellcraft +20, Use Magic Device +17
Languages Aklo, Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Ignan, Infernal, Terran, Undercommon
SQ aspect, bond senses, eidolon, life link, maker’s call, shield ally, transposition
Combat Gear potions of cure light wounds (3), potion of cure moderate wounds; Other Gear +2 mithral chain shirt, +2 scythe, ring of protection +1, spell component pouch, 67 gp
PC Gear +65,650 gp
* See the Advanced Player’s Guide.

As a scion of a House, she led a comfortable but empty life as a child. Surrounded at all times by attentive servants but having no true friends, she found herself inventing imaginary playmates, and in the fullness of time, one of those playmates spoke to her. When it devoured one of the servants, she—and her delighted parents—knew it was real. They spared no expense in tutors for their gifted daughter or sacrifices for her serpentine pet.

However, her wealth and station insulated her from challenges, and so she sought a way to prove herself. When word came that the queen herself was forming a specialized group of investigators, she applied for the position. Though she passed with the highest marks and was personally inducted by the queen, the other members of her team believe she bought her way into the group.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Rival Guide. © 2011, Paizo Publishing, LLC. Authors: Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart.

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