Speed 30 ft. (20 ft. with armor)
Melee masterwork longsword +5 (1d8+2/19-20)
Ranged masterwork light crossbow +4 (1d8/19-20)
During Combat When it comes to catching criminals, the guards will go out of their way to try to take in their quarry alive, favoring disarming tactics. If the criminal is especially dangerous, though, they won’t hesitate to use lethal force.
Str 14, Dex 12, Con 14, Int 13, Wis 14, Cha 8
Base Atk +2; CMB +4; CMD 15
Feats Combat Expertise, Improved Disarm
Skills Diplomacy +1, Knowledge (local) +3, Perception +4, Sense Motive +4
Languages Common, Elven
NPC Gear masterwork light crossbow with 20 bolts, masterwork longsword, masterwork scalemail, buckler
The guard presented here is the average, street-level town guard. There are a number of different ranks of guard between these and a guard captain, but the guard presented here is the most commonly encountered.
The War of the Goblin King. Copyright 2010 Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback, Justin Holloway.