Seductive Enchanter (Elf Enchanter 8)

Seductive Enchanter
CR 7

XP 3,200
Elf Enchanter 8
NE Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +9

DEFENSE

AC 19, touch 14, flat-footed 16 (+4 armor, +1 deflection, +3 Dex, +1 natural)
hp 40 (8d6+10)
Fort +4, Ref +6, Will +8; +2 vs. enchantments
Immune sleep

OFFENSE

Speed 30 ft.
Melee rapier +4 (1d6/18–20)
Ranged dagger +7 (1d4/19–20)
Special Attacks aura of despair (8 rounds/day)
Arcane School Spell-Like Abilities (CL 8th; concentration +12)

7/day—dazing touch

Enchanter Spells Prepared (CL 8th; concentration +12)

Opposition Schools divination, necromancy

TACTICS

Before Combat The wizard casts mage armor.

During Combat The wizard uses charm person, confusion, and suggestion to turn opponents against each other. By casting greater invisibility on herself, she can remain hidden while she manipulates her targets. She uses her wand of touch of idiocy against enemy spellcasters.

Base Statistics

Without mage armor, the wizard’s statistics are AC 15, touch 14, flat-footed 12.

STATISTICS

Str 10, Dex 16, Con 12, Int 18, Wis 8, Cha 12
Base Atk +4; CMB +4; CMD 18
Feats Combat Casting, Craft Wand, Improved Initiative, Iron Will, Scribe Scroll, Spell Focus (enchantment)
Skills Acrobatics +8, Bluff +9, Diplomacy +6, Knowledge (arcana) +15, Knowledge (local, nobility) +11, Perception +9, Perform (dance) +4, Sense Motive +3, Spellcraft +15 (+17 identify magic item properties)
Languages Common, Draconic, Elven, Gnome, Orc, Sylvan
SQ arcane bond (viper), elven magic, enchanting smile, weapon familiarity
Combat Gear potion of cure moderate wounds, potion of invisibility, scroll of dispel magic, scroll of suggestion, wand of charm person (20 charges), wand of fox’s cunning (10 charges), wand of touch of idiocy (10 charges); Other Gear dagger, rapier, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, spellbook, 303 gp

DESCRIPTION

Seductive enchanters use magic so they can enjoy mortal pleasures. This usually means influencing people to give them things. These wizards can be found anywhere they can get the finer things in life. Many of them become connoisseurs of one particular pleasure, going from place to place and scamming people into giving them the rarest gems or pieces from master artists, or coercing kisses from the most attractive nobles.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.

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